Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# melonJS
@AGENTS.md
## For Claude Code
In a checkout of this repository the melonJS skills are files, not installed
skills: nothing loads them for you. Open
`packages/melonjs/skills/melonjs/SKILL.md` yourself before writing an example,
a plugin, a test or an engine feature, and follow it to the skill for the task.
(Games that use melonJS get the same guides as installed skills, through
`/plugin marketplace add melonjs/melonJS`.)
The line at the top of this page pins the label git:20261102.0ab2067, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_4xwgq2dbymb75ir4
GET https://markdownregistry.com/api/v1/resolve?ref=melonjs/melonjs/CLAUDE.md
GET https://markdownregistry.com/api/v1/blob/0080df36da557ecce84faec4dab2680f7b8874340b06c79c03887f39905bdd4e
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
melonjs/melonjs · packages/melonjs/skills/melonjs-20-migration/SKILL.md · Use this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS…
melonjs/melonjs · packages/melonjs/skills/melonjs-3d-assets/SKILL.md · Use this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights…
melonjs/melonjs · packages/melonjs/skills/melonjs-3d/SKILL.md · Use this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground…
melonjs/melonjs · packages/melonjs/skills/melonjs-audio/SKILL.md · Use this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites…
melonjs/melonjs · packages/melonjs/skills/melonjs-camera-and-drawing/SKILL.md · Use this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake…
melonjs/melonjs · packages/melonjs/skills/melonjs-deployment/SKILL.md · Use this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs…
melonjs/melonjs · packages/melonjs/skills/melonjs-display-and-scaling/SKILL.md · Use this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its…
melonjs/melonjs · packages/melonjs/skills/melonjs-effects-and-shaders/SKILL.md · Use this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the…
melonjs/melonjs · packages/melonjs/skills/melonjs-events/SKILL.md · Use this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and…
melonjs/melonjs · packages/melonjs/skills/melonjs-getting-started/SKILL.md · Use this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting…