melonjs-3d-assets SKILL.md skillA

melonjs-3d-assets from melonjs/melonjs is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add melonjs/melonjs/melonjs-3d-assets@git:20261012.baaf32c

Pins git:20261012.baaf32c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
melonjs/melonjs
Path
packages/melonjs/skills/melonjs-3d-assets/SKILL.md
Versions recorded
5
Latest version
git:20261012.baaf32c, committed Oct 12, 2026
First version recorded
Sep 19, 2026
Size
26,460 bytes
Repository stars
6,441
License
MIT

Use this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Loading 3D assets

> glTF/GLB is the primary path for 3D content, and it goes through the **level
> director** rather than the world directly: `level.load("scene")`, the same call
> a Tiled map uses. OBJ/MTL is the simpler path for a single static model.

## Loading a glTF/GLB scene

```js
await loader.preload([
    { name: "diorama", type: "glb", src: "data/scenes/diorama.glb" },
]);

level.load("diorama", { scale: 50 });
```

`type: "gltf"` (JSON plus external buffers) and `type: "glb"` (single binary)
are both loader types. A self-contained GLB is the better shipping format — one
request, nothing to resolve relatively.

The scene loads under whatever camera the stage has; view it under a `Camera3d`
or it renders flat. See `melonjs-3d` for the camera.

### `level.load` options for glTF/GLB

| option | default | what it does |
|---|---|---|
| `scale` | `1` | pixels per glTF unit, applied to the whole scene. Blender's metre-scale export usually needs 20–100. |
| `container` | `game.world` | where the nodes are added |
| `onLoaded` | `game.onLevelLoaded` | called with the **level id**, not the scene |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add melonjs/melonjs/melonjs-3d-assets@sha256:40674060965a0f06

The line at the top of this page pins the label git:20261012.baaf32c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_uaubhbh62dn53em2.svg)](https://markdownregistry.com/a/art_uaubhbh62dn53em2)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 19, 2026 and Oct 12, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261012.baaf32c latest2026-10-12 baaf32c 26,460 BA view · diff
git:20261011.ea100902026-10-11 ea10090 26,173 BA view · diff
git:20261006.555c5432026-10-06 555c543 24,881 BA view · diff
git:20261003.a71d2072026-10-03 a71d207 23,560 BA view · diff
git:20260919.1db4ca32026-09-19 1db4ca3 21,416 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (26460 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

melonjs/melonjs · 6,441 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_uaubhbh62dn53em2
GET https://markdownregistry.com/api/v1/resolve?ref=melonjs/melonjs/melonjs-3d-assets
GET https://markdownregistry.com/api/v1/blob/40674060965a0f0637dc86fccfd423d3bd5f873a0bb09de49c71b1871c220bb0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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