game-perf-profiling SKILL.md skillA
game-perf-profiling from testland/qa is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add testland/qa/game-perf-profiling@v1.4.17Pins v1.4.17 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- testland/qa
- Path
plugins/qa-game/skills/game-perf-profiling/SKILL.md- Versions recorded
- 5
- Latest version
- v1.4.17, committed Oct 11, 2026
- First version recorded
- Jul 19, 2026
- Size
- 10,688 bytes
- Repository stars
- 11
- License
- MIT
Profiles game builds against frame-time, memory, GPU draw-call, and GC-spike budgets using Unity Profiler + Profile Analyzer + Performance Testing package and Unreal Insights + stat commands. Establishes pass/fail thresholds (16.6 ms at 60 fps, 33.3 ms at 30 fps), writes automated performance regression tests that run in CI, and emits a structured budget report per SKU. Use when a title must hit a declared frame-time or memory budget before a milestone gate or platform-cert submission, or when…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# game-perf-profiling ## Overview Game performance QA verifies that a build meets its declared budgets across every target SKU before milestone sign-off or platform-cert submission. The performance category (category 4 in the platform-cert-overview-reference test-category taxonomy) covers frame-time, memory, GPU, thermal, and battery axes. This skill covers the two dominant engine stacks: Unity and Unreal Engine. **Frame-time budget anchors** (from platform-cert-overview-reference): | Target frame rate | Frame-time budget | |---|---| | 60 fps | 16.67 ms per frame | | 30 fps | 33.33 ms per frame | Measuring averages is an anti-pattern: spikes hide in averages and cause cert failures. Measure p99 (99th-percentile frame time) and sustained-window maximums. ## Step 1: Unity - Capture with the Profiler Open the Profiler via **Window > Analysis > Profiler** (`Ctrl+7`) and enable the CPU Usage, GPU Usage, and Memory modules for a frame-time pass. Save the capture as a `.data` file (Profiler toolbar > Save) and retain it alongside any Profile Analyzer `.pdata` export - the `.pdata` file does not embed the original profile frames. Module-by-module capture detail, GPU-module platform …
Read the whole file at its exact version.
How to install
mdr add testland/qa/game-perf-profiling@sha256:d1667e9ef1e8f684The line at the top of this page pins the label v1.4.17, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_4zbynuqfuouerge5)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jul 19, 2026 and Oct 11, 2026, about one every 21 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.4.17 latest | 2026-10-11 | a1bd3f7 | 10,688 B | A | view · diff |
| git:20260813.4a11cd6 | 2026-08-13 | 4a11cd6 | 10,668 B | A | view · diff |
| git:20260728.1bce424 | 2026-07-28 | 1bce424 | 10,641 B | A | view · diff |
| git:20260724.d4db756 | 2026-07-24 | d4db756 | 15,196 B | A | view · diff |
| git:20260719.6226ac1 | 2026-07-19 | 6226ac1 | 15,359 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (10688 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
testland/qa · 11 stars · license MIT · pushed 2026-10-20 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_4zbynuqfuouerge5 GET https://markdownregistry.com/api/v1/resolve?ref=testland/qa/game-perf-profiling GET https://markdownregistry.com/api/v1/blob/d1667e9ef1e8f684472f3f46d651e7e294a2cdb86af8ad49869486ed73520480
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.