maya-import-to-scene SKILL.md skillA
maya-import-to-scene from dcc-mcp/dcc-mcp-maya is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add dcc-mcp/dcc-mcp-maya/maya-import-to-scene@git:20261006.6285152Pins git:20261006.6285152 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- dcc-mcp/dcc-mcp-maya
- Path
src/dcc_mcp_maya/skills/maya-import-to-scene/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261006.6285152, committed Oct 6, 2026
- First version recorded
- Jun 26, 2026
- Size
- 7,431 bytes
- Repository stars
- 67
- License
- MIT
Pipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with the new node list.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# maya-import-to-scene (Pipeline stage)
Structured asset import for the Maya import pipeline. This skill
consumes **`AssetDescriptor`** records from `maya-asset-source` and
writes geometry into the current scene, returning an
**`ImportToSceneResult`**.
## Typical workflow
```
maya-asset-source: search_assets / resolve_asset
↓ AssetDescriptor
import_to_scene(descriptor, axis_conversion=..., material_mode=..., ...)
↓ ImportToSceneResult
```
## ImportToSceneResult schema
```json
{
"asset_id": "<id from descriptor>",
"asset_name": "<name>",
"path": "<absolute path>",
"format": "fbx | obj | usd | ma | mb",
"imported_short_names": ["mesh1", "rig1"],
"imported_long_names": ["|mesh1", "|rig1"],
"top_level_groups": ["|asset_grp"],
"size_bytes": 12345,
"axis_conversion": "none | y_to_z | z_to_y",
"unit_scale": 1.0,
"material_mode": "preserve | assign_lambert | skip",
"placement_hint": "origin | selection | custom",
"target_collection": null,
"source_unit": "m",
"source_up_axis": "z",
"target_unit": "cm",
…Read the whole file at its exact version.
How to install
mdr add dcc-mcp/dcc-mcp-maya/maya-import-to-scene@sha256:bb7506458aa81d2cThe line at the top of this page pins the label git:20261006.6285152, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_55paw43k234bpcjy)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jun 26, 2026 and Oct 6, 2026, about one every 101 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261006.6285152 latest | 2026-10-06 | 6285152 | 7,431 B | A | view · diff |
| git:20260626.c20146a | 2026-06-26 | c20146a | 3,345 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7431 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
dcc-mcp/dcc-mcp-maya · 67 stars · license MIT · pushed 2026-11-01 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_55paw43k234bpcjy GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-maya/maya-import-to-scene GET https://markdownregistry.com/api/v1/blob/bb7506458aa81d2c828d0ea218a22ce93f5320d789f1dee93914f06002e67fbb
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.