unreal-umg · git:20260823.16a7a49 · 2026-08-23 · sha256 066484131f4cb0f6
unreal-umg git:20260823.16a7a49A
Immutable. This exact content never changes and is served at /api/v1/blob/066484131f4cb0f6.
---
name: unreal-umg
description: >-
Domain skill — UMG Widget Blueprint authoring for Unreal Engine 5.4+: create
widget blueprints, manage widget hierarchies, configure slot layouts, bind
events, and author UMG animations. Complements unreal-blueprints (general BP
editing) with UMG-specialized widget, slot, animation, and event-binding
operations. Not for general Blueprint node editing — use unreal-blueprints
for that.
license: MIT
compatibility: "Unreal Engine 5.4+; Python 3.9+; dcc-mcp-core 0.17+"
allowed-tools: Bash Read Write Edit
metadata:
dcc-mcp:
dcc: unreal
version: "1.0.0"
layer: domain
stage: authoring
compatibility:
unreal_min: "5.4"
search-hint: "UMG widget blueprint, user widget, canvas panel, widget hierarchy, widget animation, event binding, widget properties, anchors, slot layout, UMG keyframe, compile widget"
tags: "unreal, umg, widget, ui, animation, domain"
tools: tools.yaml
---
# Unreal UMG Tools
Widget Blueprint authoring tools for Unreal Motion Graphics (UMG) in Unreal Engine 5.4+.
## Tools
### `unreal_umg__create_widget_blueprint`
Create a new UMG Widget Blueprint inheriting from UserWidget. The asset is placed under `/Game/` namespace.
### `unreal_umg__add_widget_to_canvas`
Add a child widget (Button, TextBlock, Image, etc.) to a CanvasPanel or other panel widget.
### `unreal_umg__set_widget_properties`
Set widget display properties: size, anchors, visibility, tooltip, and style.
### `unreal_umg__bind_widget_event`
Bind a widget interaction event (OnClicked, OnHovered, etc.) to a Blueprint-implemented function.
### `unreal_umg__create_umg_animation`
Create a UMG WidgetAnimation track on a widget.
### `unreal_umg__add_animation_keyframe`
Add a keyframe to an existing UMG animation track for position, opacity, color, scale, rotation, visibility, or shear.
### `unreal_umg__compile_widget_blueprint`
Compile a Widget Blueprint asset and return any compilation errors.
### `unreal_umg__list_widget_hierarchy`
Read the full widget tree hierarchy starting from a root widget.
## Prerequisites
- Unreal Engine 5.4 or later with Python scripting plugin enabled
- `unreal` Python module available inside Unreal Editor
- dcc-mcp-unreal adapter running with this skill on its search path
## Widget Type Whitelist
Only these widget types are accepted for creation:
Button, TextBlock, Image, CanvasPanel, VerticalBox, HorizontalBox, Overlay, Border, SizeBox, EditableText, ProgressBar, Slider
## Event Type Whitelist
OnClicked, OnPressed, OnReleased, OnHovered, OnUnhovered, OnDragDetected, OnDragCancelled
## Persistence
Every mutating tool saves the Widget Blueprint through
`EditorAssetLibrary.save_loaded_asset` and fails when Unreal refuses the save,
so a reported success always means the change reached disk.
## Asset Path Constraints
All asset paths are restricted to the `/Game/` content namespace. Absolute filesystem paths are rejected.