unreal-umg SKILL.md skillA

unreal-umg from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-umg@git:20260823.16a7a49

Pins git:20260823.16a7a49 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-umg/SKILL.md
Versions recorded
1
Latest version
git:20260823.16a7a49, committed Aug 23, 2026
Size
2,968 bytes
Repository stars
10
License
none declared

Domain skill — UMG Widget Blueprint authoring for Unreal Engine 5.4+: create widget blueprints, manage widget hierarchies, configure slot layouts, bind events, and author UMG animations. Complements unreal-blueprints (general BP editing) with UMG-specialized widget, slot, animation, and event-binding operations. Not for general Blueprint node editing — use unreal-blueprints for that.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal UMG Tools

Widget Blueprint authoring tools for Unreal Motion Graphics (UMG) in Unreal Engine 5.4+.

## Tools

### `unreal_umg__create_widget_blueprint`
Create a new UMG Widget Blueprint inheriting from UserWidget. The asset is placed under `/Game/` namespace.

### `unreal_umg__add_widget_to_canvas`
Add a child widget (Button, TextBlock, Image, etc.) to a CanvasPanel or other panel widget.

### `unreal_umg__set_widget_properties`
Set widget display properties: size, anchors, visibility, tooltip, and style.

### `unreal_umg__bind_widget_event`
Bind a widget interaction event (OnClicked, OnHovered, etc.) to a Blueprint-implemented function.

### `unreal_umg__create_umg_animation`
Create a UMG WidgetAnimation track on a widget.

### `unreal_umg__add_animation_keyframe`
Add a keyframe to an existing UMG animation track for position, opacity, color, scale, rotation, visibility, or shear.

### `unreal_umg__compile_widget_blueprint`
Compile a Widget Blueprint asset and return any compilation errors.

### `unreal_umg__list_widget_hierarchy`
Read the full widget tree hierarchy starting from a root widget.

## Prerequisites
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-umg@sha256:066484131f4cb0f6

The line at the top of this page pins the label git:20260823.16a7a49, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5ce3qgu3ocy5ftz7.svg)](https://markdownregistry.com/a/art_5ce3qgu3ocy5ftz7)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Aug 23, 2026.

versioncommittedcommitsizeaudit
git:20260823.16a7a49 latest2026-08-23 16a7a49 2,968 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2968 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5ce3qgu3ocy5ftz7
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-umg
GET https://markdownregistry.com/api/v1/blob/066484131f4cb0f68d042acff0e0aa6d5f7e5666bf6261abd5b6dbbe684ddc15

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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