gda SKILL.md skillA

gda from aigengame/godot-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add aigengame/godot-agent/gda@git:20261102.33eb118

Pins git:20261102.33eb118 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
aigengame/godot-agent
Path
skills/gda/SKILL.md
Versions recorded
13
Latest version
git:20261102.33eb118, committed Nov 2, 2026
First version recorded
Oct 7, 2026
Size
17,673 bytes
Repository stars
57
License
MIT

Use the gda CLI to build, inspect, validate, and export Godot projects without opening the editor, or to inspect and control a running game through gda-daemon. Use when an agent builds or modifies a Godot game, or the user asks for gda or Godot automation.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# gda

`gda` is an agent-facing CLI for Godot. Use headless operations to create and
inspect scenes, nodes, scripts, resources, shaders, themes, and project settings;
validate or run scripts and scenes; and export artifacts. Use live operations to
inspect a running game, inject input, capture the viewport, and read diagnostics
or performance data. Live operations use `gda-daemon`. Both kinds support Godot
4.6+ on macOS, Linux and Windows; check a command's `--schema` constraints for its
supported platforms.

## Configure and discover

- Set `GDA_GODOT` to the Godot executable, or pass `--godot PATH` after the
  command. If a command reports `binary_not_found`, find the Godot executable or
  ask the user for its path, then use it as above.
  On Windows, use Godot's `*_console.exe`.
- Pass `--project DIR`, set `GDA_PROJECT`, or run inside the project directory.
  The project must contain `project.godot`. Use an explicit project when a
  script or asset depends on `res://` or project autoloads.
- Keep the same engine and project for the related calls of one workflow.
- Use `gda --version --json` to identify the installed CLI and its source in a
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add aigengame/godot-agent/gda@sha256:0c12fa4c839292c4

The line at the top of this page pins the label git:20261102.33eb118, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5g4u2kyrtjvpesvd.svg)](https://markdownregistry.com/a/art_5g4u2kyrtjvpesvd)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 13 versions of this file, between Oct 7, 2026 and Nov 2, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20261102.33eb118 latest2026-11-02 33eb118 17,673 BA view · diff
git:20261102.a49dc7a2026-11-02 a49dc7a 17,629 BA view · diff
git:20261101.60dc0bc2026-11-01 60dc0bc 17,657 BA view · diff
git:20261031.2f6a0aa2026-10-31 2f6a0aa 17,609 BA view · diff
git:20261031.648967b2026-10-31 648967b 17,479 BA view · diff
git:20261013.e4910642026-10-13 e491064 17,532 BA view · diff
git:20261013.fa034452026-10-13 fa03445 17,510 BA view · diff
git:20261010.ddc7b3e2026-10-10 ddc7b3e 17,198 BA view · diff
git:20261009.a4eacb02026-10-09 a4eacb0 17,033 BA view · diff
git:20261009.ba350332026-10-09 ba35033 16,844 BA view · diff
git:20261007.bdc5db02026-10-07 bdc5db0 16,792 BA view · diff
git:20261007.02e78a62026-10-07 02e78a6 16,609 BA view · diff
git:20261007.675f1fa2026-10-07 675f1fa 16,468 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (17673 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

aigengame/godot-agent · 57 stars · license MIT · pushed 2026-11-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5g4u2kyrtjvpesvd
GET https://markdownregistry.com/api/v1/resolve?ref=aigengame/godot-agent/gda
GET https://markdownregistry.com/api/v1/blob/0c12fa4c839292c4291d0bcecd9fb62de5579f24c153e6c6be7754c8319d0063

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in aigengame/godot-agent

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