game-vfx SKILL.md skillA
game-vfx from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add akillness/jeo-skills/game-vfx@v1.0.0Pins v1.0.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- akillness/jeo-skills
- Path
.agent-skills/game-vfx/SKILL.md- Versions recorded
- 1
- Latest version
- v1.0.0, committed Jul 29, 2026
- Size
- 6,128 bytes
- Repository stars
- 52
- License
- none declared
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game VFX ## When to use this skill - Turn a gameplay event into a layered, timed VFX specification. - Implement smoke, fog, particles, fire, lightning, impacts, trails, or bloom. - Diagnose excessive particles, blur, draw calls, allocation, overdraw, or unreadable effects. - Create an engine handoff with performance tiers and reduced-motion behavior. Use `dalamud-vfx-editor` for FFXIV/Dalamud asset editing, direct Three.js skills for renderer-specific GLSL/post-processing implementation, and engine-specific Unity/Godot skills when their APIs are the main problem. ## Instructions ### Step 1: Capture one effect packet Record: - gameplay event and communication goal; - engine/render pipeline, target platform, camera, and target FPS; - lifecycle phases and total duration; - layer list, blend modes, attachment space, and depth order; - particle, draw-call, overdraw, texture, and frame-time budgets; - audio/screen-shake hooks; - reduced-motion and low-quality fallbacks; - acceptance capture: representative gameplay video plus profiler evidence. If the effect cannot state what the player should understand, do not start with particles. …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/game-vfx@sha256:9089cf4f6a814044The line at the top of this page pins the label v1.0.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_5uqnyh2kba57ngbo)
5 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Jul 29, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6128 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_5uqnyh2kba57ngbo GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-vfx GET https://markdownregistry.com/api/v1/blob/9089cf4f6a814044cb176024c086006020a591fd9770d334926cf78b0fdaf690
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.