novel-game-analyze SKILL.md skillA

novel-game-analyze from zenstory-ai/oh-story-dsh is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add zenstory-ai/oh-story-dsh/novel-game-analyze@git:20260926.9e56c87

Pins git:20260926.9e56c87 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
zenstory-ai/oh-story-dsh
Path
packages/knowledge/novel-to-game/skills/novel-game-analyze/SKILL.md
Versions recorded
3
Latest version
git:20260926.9e56c87, committed Sep 26, 2026
First version recorded
Aug 29, 2026
Size
5,096 bytes
Repository stars
557
License
MIT

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a novel for game adaptation, extract game systems from a book. 游戏化拆书。把原始小说、拆文库或写作工程压缩成有必要原文证据的 SOURCE_BIBLE,提取世界规则、玩家动词、空间、角色意志、系统和视觉锚点,不提前发明游戏类型。用于游戏化拆书、分析小说的游戏改编基础等需求。.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 小说游戏化拆解

建立游戏设计所需的事实层,不评价文笔,也不在此阶段选择游戏类型。

读取 [gameability-protocol.md](references/gameability-protocol.md)。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

原文可以是任意语言。引用保留原文;策划语言或界面语言与原文不同时附必要译文,并建立角色名、
地名、物件和规则的统一术语表;礼制、宗教和叙事惯例不替换成另一文化的近似类型标签。

## 输入

优先复用现有写作工程或**全量**拆文产物,只回原文补关键证据;只有原始小说时才执行
本 skill 的全书管道。已有分析若只覆盖黄金三章或快速预览,只能帮助判断开篇,不能
证明理解了全书。除非用户明确只改编某一卷或片段,否则来源未覆盖全文时不得进入概念设计。

若存在 `PRODUCT_BRIEF.md`,先读取:分级、核心幻想与已锁类型决定取证优先级——优先为
核心幻想涉及的动作、关系、场面取证;对已锁类型需要而原作未系统提供的体系(如属性相克、
数值成长),在设计空白中写明「原作无系统化的对应体系,属下游发明」,供下游改编边界如实
引用。

## 全书管道

建立边界 → 逐单元提取 → 覆盖门禁 → 分层聚合 → 回查原文 → 压缩交付。各步做法以
gameability-protocol.md 为准,此处只列顺序,不重述。选定改编段落的核对在概念选定后二次
进入时做,产出逐事实表(见「输出」)。工作卡只服务覆盖、恢复和复核,不把过程日志包装成策划成果。

可以在运行时并行处理互不重叠的章节批次,但每批必须使用同一提取契约,聚合和事实回查
保持串行。环境不支持并行时逐批串行完成,不能改成抽样。

## 提取维度

只保留会影响玩家动作、世界响应或视听身份的内容;维度、覆盖状态与命令/委托的记录方式以协议
「逐单元取证」「从事实得到系统候选」为准。

为硬规则、关键角色目标、玩家身份依据、转折结局和标志性锚点记录章节或文件位置。
普通候选项不必机械附带置信度对象;推断必须明确标成推断或开放设计空间。

## 输出

生成一份 `analysis/SOURCE_BIBLE.md`,包含来源范围、**全书覆盖**、世界身份、原作事实与
证据、改编边界、玩家身份候选(PRODUCT_BRIEF 已锁身份时改为该身份的动作空间验证)、
可玩动词、可下达/承接的身份动作及其执行阻力、世界模型、空间与角色能动性、文化语境、
术语表(语言条件见上)、视觉锚点、风险和设计空白。全书覆盖按连续范围列出开篇、中段、结局和跨段
回收的关键变化、强弱节奏、反例与游戏化意义;表头写明来源单元数与成功数,覆盖集合必须与来源单元
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add zenstory-ai/oh-story-dsh/novel-game-analyze@sha256:193253249ebcf75e

The line at the top of this page pins the label git:20260926.9e56c87, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_6tyvyeyg2fbeqgea.svg)](https://markdownregistry.com/a/art_6tyvyeyg2fbeqgea)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 29, 2026 and Sep 26, 2026, about one every 14 days.

versioncommittedcommitsizeaudit
git:20260926.9e56c87 latest2026-09-26 9e56c87 5,096 BA view · diff
git:20260910.88b7f7c2026-09-10 88b7f7c 5,743 BA view · diff
git:20260829.e6b76f32026-08-29 e6b76f3 6,044 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5096 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

zenstory-ai/oh-story-dsh · 557 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_6tyvyeyg2fbeqgea
GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/oh-story-dsh/novel-game-analyze
GET https://markdownregistry.com/api/v1/blob/193253249ebcf75e065837565e96dec13808aba0fbf77e1e61d55163817a05e3

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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