level-blockout · diff
git:20260912.52a2e7d to git:20260913.96ad920
18 added, 6 removed. Audit A to A.
---
name: level-blockout
- description: Greybox rhythm before art. Not world-map. Not a copied dungeon.
+ description: Use when a level needs a greybox that proves traversal metrics, encounter footprint, sightlines, gates, and pacing before art production or final set dressing begins.
---
- # Level blockout
+ # Level Blockout
- Ask: beat-sheet | metric-kit | greybox-play.
- Block in metrics from `platform-jump` and `locomotion`. One new verb per room (`level-teach`). Art comes after a stranger can walk the greybox (`gameplay-validation`).
- Do not dress a room that has no teach/test beat.
+ This skill owns **greybox implementation and measurable spatial probes** for a level design. It does not require every room to teach a new mechanic.
- Accept: the greybox plays without textures. Jump heights match the kit, not the concept art.
+ ## Modes
+
+ | Mode | Output |
+ |---|---|
+ | beat-sheet | ordered spatial beats and transition reasons |
+ | metric-kit | reusable greybox dimensions and traversal probes |
+ | greybox-play | playable blockout with temporary collision/markers |
+
+ Pull movement/camera metrics from the actual project (`locomotion`, `platform-jump`, `camera-anti-clip`) and design intent from `level-design`. When a room is intended to teach, use `level-teach`; combat, traversal, rest, narrative and connector spaces do not need fake teaching beats merely to justify their existence.
+
+ Art may begin when the project-defined blockout exit criteria are met. Those criteria can include navigation readability, traversal fit, encounter space, performance risk, streaming boundary, or stakeholder approval—not a universal “stranger must walk every room first” rule.
+
+ ## Acceptance
+
+ Run the greybox with representative character/camera metrics and no dependency on final textures. Record collisions, unreachable surfaces, camera failures, traversal times and gate behavior. Use `gameplay-validation` for actual playability evidence. Concept art alignment does not override failed spatial metrics.