level-blockout · git:20260912.0535c58 · 2026-09-12 · sha256 79e781576bf28f85
level-blockout git:20260912.0535c58A
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--- name: level-blockout description: > Greybox pacing before art. Use when the first room is already dressed, when teach and test share one painted set, or when world-map is asked to stand in for a corridor. Stacks on level-teach. Not a dungeon to copy. --- # Level blockout Ask the column. | Column | What you block | |---|---| | beat-strip | show → safe-try → test as three grey rooms | | arena-ring | combat space with two exits and one cover idea | | corridor-gate | a door that needs a published verb | | vantage | player sees the next beat before they enter it | Scale with the actor capsule. Art comes after a stranger can walk the strip. ## Iron rules - One new verb per strip. Remix is a later strip (level-teach). - Cover and sightlines are collision hulls, not decals. - Do not dress a room that has no named beat. - Moving-platform and hazard-volume must work in greybox. - Jump height and door width live on loco / jump rows, not mesh names. ## Accept A top-down of the greybox can be labeled show / try / test. Final meshes do not change jump distances or cone-sight. A designer can play the strip with unlit cubes.