level-blockout · git:20260912.0535c58 · 2026-09-12 · sha256 79e781576bf28f85

level-blockout git:20260912.0535c58A

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---
name: level-blockout
description: >
  Greybox pacing before art. Use when the first room is already dressed,
  when teach and test share one painted set, or when world-map is asked to
  stand in for a corridor. Stacks on level-teach. Not a dungeon to copy.
---

# Level blockout

Ask the column.

| Column | What you block |
|---|---|
| beat-strip | show → safe-try → test as three grey rooms |
| arena-ring | combat space with two exits and one cover idea |
| corridor-gate | a door that needs a published verb |
| vantage | player sees the next beat before they enter it |

Scale with the actor capsule. Art comes after a stranger can walk the strip.

## Iron rules

- One new verb per strip. Remix is a later strip (level-teach).
- Cover and sightlines are collision hulls, not decals.
- Do not dress a room that has no named beat.
- Moving-platform and hazard-volume must work in greybox.
- Jump height and door width live on loco / jump rows, not mesh names.

## Accept

A top-down of the greybox can be labeled show / try / test. Final meshes do not change jump distances or cone-sight. A designer can play the strip with unlit cubes.