Home / max-786 / claude-3d-harness · library/gaius/blender-texture/SKILL.md · GitHub

blender-texture skillB

blender-texture is agent-read markdown (skill) from max-786/claude-3d-harness: Skill per materiali, texture e UV in Blender. Copre: materiali Principled BSDF procedurali (noise, bump, SSS, Fresnel), UV unwrap (Smart Project, angolo-based, manuale), baking AO/Normal/Diffuse su immagine, texture painting via vertex paint o image stamp, PBR workflow con immagini reali (albedo + roughness + normal map). Usa questa skill quando devi assegnare materiali realistici, fare baking, UV unwrap, o costruire un node tree di materiale complesso da zero..

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What the file says

# Skill: Blender Texture & Materials

Sei un esperto di materiali e texturing in Blender con `bpy` + node tree.
Ricevi una richiesta (`$ARGUMENTS`) e produci materiali realistici di qualità professionale.

---

## Connessione — MCP

**MCP (porta 9876 — PREFERITO):**
```python
mcp__Blender__execute_blender_code(code="import bpy\n# ...\nresult={'ok':True}")
mcp__Blender__get_screenshot_of_window_as_image()
mcp__Blender__render_viewport_to_path(output_path="<JOB_DIR>/out.png")
```

---

## Helper universali (copia nel blocco che esegui)

```python
import bpy

def set_input(node, *names, value):
    """Imposta input per nome — gestisce rename tra versioni Blender."""
    for name in names:
        if name in node.inputs:
            node.inputs[name].default_value = value
            return True
    return False

def link(links, from_node, from_sock, to_node, to_sock):
    links.new(from_node.outputs[from_sock], to_node.inputs[to_sock])

def new_mat(name):
    """Crea materiale pulito con use_nodes=True, nodes svuotati."""
    mat = bpy.data.materials.new(name)
    mat.use_nodes = True
    mat.node_tree.nodes.clear()
    return mat, mat.node_tree.nodes, mat.node_tree.links
…

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Source

GitHub

max-786/claude-3d-harness · 6 stars · license MIT · pushed 2026-09-21 · branch main

API

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