nino-serialization SKILL.md skillA

nino-serialization from jasonxudeveloper/nino is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jasonxudeveloper/nino/nino-serialization@git:20261102.2ad19cf

Pins git:20261102.2ad19cf in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jasonxudeveloper/nino
Path
skills/nino-serialization/SKILL.md
Versions recorded
5
Latest version
git:20261102.2ad19cf, committed Nov 2, 2026
First version recorded
Nov 1, 2026
Size
18,486 bytes
Repository stars
652
License
MIT

Write correct, fast C# with Nino v4, the source-generated binary serializer (NuGet Nino, Unity via OpenUPM): [NinoType] types, positional / version-tolerant / keyed formats for saves and messages that outlive a release, polymorphism, zero-allocation buffers and pooling, raw structs and Vector-of-T (NINO029), NinoSettings.Untrusted for data from players or the network, Unity/IL2CPP/Burst/HybridCLR, ASP.NET Core, and TypeScript, Go and Rust codecs from nino-gen. Use this skill whenever code uses…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Writing code with Nino v4

Nino v4 (namespace `Nino.Core`) generates a serializer for every `[NinoType]` at compile time. The bytes carry no
schema and no member names, so most mistakes are not compile errors: they are data that cannot be read after the next
release, objects that come back as the wrong type, or hostile input that reads without the checks it needed. The
decisions below prevent those. Docs: https://nino.xgamedev.net/en/docs/v4 (every page also as Markdown: add `.md`,
e.g. `https://nino.xgamedev.net/en/docs/v4/start.md`; index for models: https://nino.xgamedev.net/llms.txt).

Read a reference when the task reaches it:

| Reference | Read it when |
| --- | --- |
| [references/types.md](references/types.md) | a member type is unusual (BCL types, collections, `object`, pointers, `Vector<T>`), structs are copied raw, NINO007/NINO029, or data crosses runtimes (Mono, IL2CPP, 32-bit, other languages) |
| [references/performance.md](references/performance.md) | zero allocation, per-frame/per-tick messages, buffer reuse, reuse deserialization, `[NinoPooled]`, `[NinoFactory]`, several values in one buffer, build settings |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jasonxudeveloper/nino/nino-serialization@sha256:f37a0b378495cebc

The line at the top of this page pins the label git:20261102.2ad19cf, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_7iul3jhpudqog6s7.svg)](https://markdownregistry.com/a/art_7iul3jhpudqog6s7)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Nov 1, 2026 and Nov 2, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261102.2ad19cf latest2026-11-02 2ad19cf 18,486 BA view · diff
git:20261101.8fdc8e02026-11-01 8fdc8e0 26,973 BA view · diff
git:20261101.c3ed1e72026-11-01 c3ed1e7 26,395 BA view · diff
git:20261101.0a96ede2026-11-01 0a96ede 27,117 BA view · diff
git:20261101.4f6de662026-11-01 4f6de66 25,570 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (18486 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jasonxudeveloper/nino · 652 stars · license MIT · pushed 2026-11-03 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_7iul3jhpudqog6s7
GET https://markdownregistry.com/api/v1/resolve?ref=jasonxudeveloper/nino/nino-serialization
GET https://markdownregistry.com/api/v1/blob/f37a0b378495cebc954811ba8e78feb8643bf4c72603b12fdf023190f86345e5

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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