Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome, atmosphere-post, planet, lut. Triggers on atmospheric scattering, sky shader, sunset rendering, planet atmosphere, Rayleigh scattering, Mie scattering, volumetric sky, sky dome, atmosphere post-processing, aerial perspective, transmittance LUT, sky rendering, realistic sky, planetary rendering.
mdr add tdimino/claude-code-minoan/atmosphere-shader@git:20260515.94938c4mdr add tdimino/claude-code-minoan/atmosphere-shader@sha256:82ce4f1c3380c830[](https://markdownregistry.com/a/art_7jxdtbgwexsencmc)
0 badge views in 30 days
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260515.94938c4 latest | 2026-05-15 | 94938c4 | 11,446 B | A | view · diff |
| git:20260512.5ebea4b | 2026-05-12 | 5ebea4b | 11,444 B | A | view |
tdimino/claude-code-minoan · 41 stars · license MIT · pushed 2026-09-04 · branch main
GET https://markdownregistry.com/api/v1/artifacts/art_7jxdtbgwexsencmc GET https://markdownregistry.com/api/v1/resolve?ref=tdimino/claude-code-minoan/atmosphere-shader GET https://markdownregistry.com/api/v1/blob/82ce4f1c3380c830bb2b73edf71bc8c7705eab8528bd11b1d59832860295c23e