game-build-log-triage SKILL.md skillA
game-build-log-triage from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add akillness/jeo-skills/game-build-log-triage@v1.0Pins v1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- akillness/jeo-skills
- Path
.agent-skills/game-build-log-triage/SKILL.md- Versions recorded
- 3
- Latest version
- v1.0, committed Jun 16, 2026
- First version recorded
- Apr 12, 2026
- Size
- 10,562 bytes
- Repository stars
- 52
- License
- none declared
Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only shares raw log text or says "Unity build failed", "Unreal cook error", "Editor.log", "UHT/UBT failed", or "packaging started breaking after asset moves".
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Build Log Triage Use this skill to turn noisy Unity and Unreal logs into a short, prioritized debugging brief. The goal is not to explain every line. The goal is to find the **first non-cascading failure**, identify the most likely subsystem, and tell the user what to inspect next. Read [references/engine-patterns.md](references/engine-patterns.md) before classifying unfamiliar engine-specific errors. If the user is not asking about one failing log but about repeated CI instability, cache policy, packaging workflow shape, or release automation for Unity/Unreal projects, route that broader workflow design work to `game-ci-cd-pipeline` after or alongside this triage. ## When to use this skill - Unity build, import, compile, package, or play-mode startup failures - Unreal build, UBT/UHT, cook, package, shader, plugin, or module failures - CI logs from game projects where the raw output is long and noisy - Asset moves, redirectors, missing references, `.meta`/GUID, module, or plugin breakages - Users who provide `Editor.log`, package output, BuildCookRun logs, stack traces, or console excerpts and want the next debugging steps ## Instructions …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/game-build-log-triage@sha256:a7227cff6063a004The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_b43pgk37wngzbad5)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Apr 12, 2026 and Jun 16, 2026, about one every 33 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-06-16 | ceeea9d | 10,562 B | A | view · diff |
| v1.0 | 2026-04-12 | 18fc563 | 10,564 B | A | view · diff |
| v1.0 | 2026-04-12 | de03456 | 10,294 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (10562 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_b43pgk37wngzbad5 GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-build-log-triage GET https://markdownregistry.com/api/v1/blob/a7227cff6063a0048c36f4fe5d9b0e4e922a517a83f34610eec9285464ba6cfd
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.