build-minecraft-model-from-image SKILL.md skillA
build-minecraft-model-from-image from codepawl/viz3d is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add codepawl/viz3d/build-minecraft-model-from-image@git:20261103.c5094d4Pins git:20261103.c5094d4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- codepawl/viz3d
- Path
plugins/build-minecraft-model-from-image/skills/build-minecraft-model-from-image/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261103.c5094d4, committed Nov 3, 2026
- First version recorded
- Oct 31, 2026
- Size
- 4,778 bytes
- Repository stars
- 137
- License
- MIT
Turn a 2D picture of an object into a Minecraft-style 3D model, a few clean cuboids with pixel textures in the Blockbench look, never fine jagged voxels. Exports GLB, a viewer and renders. Use for "make this photo a Minecraft model", "block model from an image", "turn this object into blocks", "voxel from a picture", "từ ảnh làm khối 3D minecraft", "voxel từ ảnh", "biến ảnh đồ vật thành block", "làm model minecraft".
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Build a Minecraft-style model from a picture (Dựng model kiểu Minecraft từ ảnh đồ vật) If `references/local.md` exists, read it first: it sets the folders and house rules for this machine. The agent looks at the picture and writes the model by hand as code. There is no image-to-3D model, no heightmap and no extrusion. ## The look A fine voxel grid looks jagged and ugly. The target is how Minecraft itself is modelled: - A few big flat cuboids, about 20 to 110 boxes (a `round` tier takes 5 to 9). Each box or tier is a real part of the object. - Every face carries a pixel texture at one texel per unit, so all pixels are the same size everywhere. - Model height is 16 to 40 units. Detail goes in the paint, not in more boxes: eyes, labels, seams, screws, patterns. - Round things are 2 to 5 stacked tiers of chamfered boxes (`round`, `disc`), never a staircase of tiny cubes. - Angled parts are one rotated box (`beam`, `rotation=`). - Palette from the picture, 3 to 5 close ramp steps per material. Low noise on smooth things, a little more on rough ones. ## Steps …
Read the whole file at its exact version.
How to install
mdr add codepawl/viz3d/build-minecraft-model-from-image@sha256:c123ae40e8d7d74eThe line at the top of this page pins the label git:20261103.c5094d4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_bh5qz5xt6kdqh2ly)
0 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Oct 31, 2026 and Nov 3, 2026, about one every 3 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261103.c5094d4 latest | 2026-11-03 | c5094d4 | 4,778 B | A | view · diff |
| git:20261031.98cd1b1 | 2026-10-31 | 98cd1b1 | 4,406 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4778 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
codepawl/viz3d · 137 stars · license MIT · pushed 2026-11-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_bh5qz5xt6kdqh2ly GET https://markdownregistry.com/api/v1/resolve?ref=codepawl/viz3d/build-minecraft-model-from-image GET https://markdownregistry.com/api/v1/blob/c123ae40e8d7d74eb225a4cf058fddd8d415bc7b92f23bcd5a3e415b72b59799
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.