uefn-device-gotchas · git:20261016.5b4e0c6 · 2026-10-16 · sha256 1bda6abe081a7881
uefn-device-gotchas git:20261016.5b4e0c6A
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--- name: uefn-device-gotchas description: High-frequency UEFN device quirks and edge cases (Elimination Manager, Item Granter timing, Storm Controller, Player Spawner multiplayer behavior, DemoDisplay sizing/placement rules) at high density. Read before configuring one of these devices to avoid rediscovering a known trap. last_reviewed: 2026-10-16 sources: [original] --- # UEFN device gotchas Device-specific quirks and edge cases — the "this device does something non-obvious" layer. Complementary to `~/.claude/skills/uefn-lessons/SKILL.md`, which stays for generic Verse/UEFN/MCP tooling gotchas (syntax, the MCP dispatcher, and similar) — this skill is specifically about individual device TYPES behaving in ways their name/UI doesn't suggest. ## How to use this Before configuring a device this skill has a file for, check it first. After hitting a non-obvious device behavior, add a one-line entry to the matching reference file (or create a new one for a device not covered yet) — same discipline as `uefn-lessons`: short, dense, symptom + how to recognize/avoid it, not a paragraph. ## References - `references/elimination-item-devices.md` — Elimination Manager, Item Granter, Accolade, Timer. - `references/storm-spawner-position-critical.md` — Storm Controller/Beacon, Player Spawner, and other devices whose WORLD POSITION is itself gameplay-functional (never move these onto a DemoDisplay stand — see `~/.claude/CLAUDE.md` rule 7's gameplay-critical-position exception). - `references/demodisplay-sizing.md` — the full DemoDisplay sizing/orientation/placement math (width/depth/height via `ObjectTools`, yaw-based relative positioning, the `get_actor_bounds` asymmetry gotcha). `~/.claude/CLAUDE.md` rule 7 keeps only the summary; read this file when you're actually about to size or place a stand, not for the general rule. Read only the file matching the device you're touching, not all three.