unreal-game-development SKILL.md skillA

unreal-game-development from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add peterbamuhigire/chwezi-dev-engine/unreal-game-development@git:20260911.7afa6ea

Pins git:20260911.7afa6ea in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
peterbamuhigire/chwezi-dev-engine
Path
skills/game-development/unreal-game-development/SKILL.md
Versions recorded
2
Latest version
git:20260911.7afa6ea, committed Sep 11, 2026
First version recorded
Jul 16, 2026
Size
3,163 bytes
Repository stars
28
License
MIT

Use when building or restructuring an Unreal Engine game with C++, Blueprints, Gameplay Framework classes, replication, assets, packaging, automation, or Unreal-specific profiling and release evidence.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Game Development

Build version-pinned Unreal projects with deliberate C++/Blueprint boundaries, explicit gameplay ownership, automated tests, and release-like packaged evidence.

## Use When
- The project uses Unreal Engine, Gameplay Framework, C++, Blueprints, replication, Unreal assets, or Unreal packaging.

## Do Not Use When
- Multiplayer architecture is the primary decision; load `online-multiplayer-and-game-backend` first.
- The exact engine/plugin versions are unknown.

## Required Inputs
Engine/source distribution and version, plugins, target platforms/hardware, network topology, module/asset map, performance budgets, build farm, acceptance criteria, and tests.

## Workflow
1. Inspect `.uproject`, modules, targets, plugins, config, maps, assets, source, automation, and packaging settings.
2. Record boundaries among engine framework classes, C++ domain/components, Blueprints, data assets, subsystems, and online services.
3. Define server/client authority, replicated properties, RPC contracts, relevance/update budgets, and late-join state when networked.
4. Enforce asset naming/dependency and map/cook rules; validate redirectors and unintended hard references.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add peterbamuhigire/chwezi-dev-engine/unreal-game-development@sha256:6a6a75892251a36c

The line at the top of this page pins the label git:20260911.7afa6ea, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_culdecmro7s4ms2l.svg)](https://markdownregistry.com/a/art_culdecmro7s4ms2l)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jul 16, 2026 and Sep 11, 2026, about one every 57 days.

versioncommittedcommitsizeaudit
git:20260911.7afa6ea latest2026-09-11 7afa6ea 3,163 BA view · diff
git:20260716.53f94512026-07-16 53f9451 2,310 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3163 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_culdecmro7s4ms2l
GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/unreal-game-development
GET https://markdownregistry.com/api/v1/blob/6a6a75892251a36cc4449aba89dd09c8a74ff0e95557a984c21752d788a3e621

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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