gameplay-recording-replay SKILL.md skillA
gameplay-recording-replay from testland/qa is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add testland/qa/gameplay-recording-replay@v1.4.14Pins v1.4.14 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- testland/qa
- Path
plugins/qa-game/skills/gameplay-recording-replay/SKILL.md- Versions recorded
- 5
- Latest version
- v1.4.14, committed Oct 11, 2026
- First version recorded
- Jul 19, 2026
- Size
- 15,003 bytes
- Repository stars
- 11
- License
- MIT
Build a deterministic gameplay record/replay test artefact for Unity, Unreal, or Godot - record a player session, save it to disk, replay it bit-for-bit, and assert that the resulting game state matches the original. Covers Unity Input System's InputEventTrace API (Enable / Disable / WriteTo / ReadFrom / Replay) for input-level capture, Unreal's Replay System (DemoRec / DemoPlay / DemoStop console commands plus DemoNetDriver + NetworkReplayStreamer, default storage at…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# gameplay-recording-replay ## Overview A **deterministic replay artefact** is a recorded session of player input or replicated state that can be played back to recreate the original game state. Three reasons games invest in replays: 1. **Regression tests.** Record a scripted playthrough; replay it in CI; assert the final state matches the original. Catches physics drift, AI determinism breaks, save-format regressions. 2. **Bug repros.** Players record a session; QA replays it inside the build with the bug; cert teams attach the replay to the ticket. 3. **Esports / spectator / clip sharing.** Match replays surfaced in-product. This is a **workflow** that produces, per engine, a working record/replay setup plus a CI regression test that runs it. The full per-engine record, replay, and CI code lives in [references/engine-record-replay-apis.md](references/engine-record-replay-apis.md); this file is the cross-engine decision surface. The three engine surfaces differ: | Engine | Recording surface | Stability of public docs | |---|---|---| …
Read the whole file at its exact version.
How to install
mdr add testland/qa/gameplay-recording-replay@sha256:f8133f40abe05059The line at the top of this page pins the label v1.4.14, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cv5cidsftw2kz5rn)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jul 19, 2026 and Oct 11, 2026, about one every 21 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.4.14 latest | 2026-10-11 | a1bd3f7 | 15,003 B | A | view · diff |
| git:20260725.4f623d0 | 2026-07-25 | 4f623d0 | 14,983 B | A | view · diff |
| git:20260724.d4db756 | 2026-07-24 | d4db756 | 18,672 B | A | view · diff |
| git:20260720.32b13bd | 2026-07-20 | 32b13bd | 18,948 B | A | view · diff |
| git:20260719.6226ac1 | 2026-07-19 | 6226ac1 | 18,948 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (15003 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
testland/qa · 11 stars · license MIT · pushed 2026-10-20 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cv5cidsftw2kz5rn GET https://markdownregistry.com/api/v1/resolve?ref=testland/qa/gameplay-recording-replay GET https://markdownregistry.com/api/v1/blob/f8133f40abe050591fb14db4fc42415b283decde24d48be9765d01f3bd0a8751
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.