unreal-level ยท diff
git:20260730.4918cf5 to git:20260824.a5d9c6a
5 added, 0 removed. Audit A to A.
---
name: unreal-level
description: >-
Domain skill - Unreal Engine level and world management: inspect level state,
load and save maps, and read or edit world settings. Use for active Editor
level operations. Not for individual actor transform edits - use
unreal-actors for that.
license: MIT
compatibility: Unreal Engine 5.0+, Python 3.9+
allowed-tools: Bash Read Write
metadata:
dcc-mcp:
dcc: unreal
version: "0.1.0"
layer: domain
stage: scene
search-hint: "unreal level world settings gravity time dilation save load map streaming"
tags: "unreal, level, world, streaming, scene"
tools: tools.yaml
---
# Unreal Level
Tools for active level inspection, map loading/saving, and world settings.
+ When an editor world is unavailable, tools report either
+ `reason=editor_not_loaded` or `reason=pie_or_mrq_active`. Active PIE/MRQ
+ responses include a typed status-poll action and the exact level-tool retry;
+ they do not create another poller or background job.
+
## Scripts
- `create_level`
- `get_level_info`
- `load_level`
- `save_level`
- `get_world_settings`
- `set_world_settings`