unreal-level SKILL.md skillA

unreal-level from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-level@git:20261008.683733c

Pins git:20261008.683733c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-level/SKILL.md
Versions recorded
5
Latest version
git:20261008.683733c, committed Oct 8, 2026
First version recorded
Jul 22, 2026
Size
5,297 bytes
Repository stars
10
License
none declared

Domain skill - Unreal Engine level and world management: inspect level state, load and save maps, read or edit world settings, and measure native collision distances in Editor or PIE worlds. Not for individual actor transform edits - use unreal-actors for that.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Level

Tools for active level inspection, map loading/saving, and world settings.

`focus_level_editor_viewport` is the structured editor-presentation action. It
closes existing Output Log and Message Log tabs or standalone tab windows,
activates the Level Editor, and focuses its active viewport through the native
Slate/LevelEditor bridge. It never sends keyboard or pointer input and fails
closed unless the native focus and tab-close postconditions are verified.

When an editor world is unavailable, tools report either
`reason=editor_not_loaded` or `reason=pie_or_mrq_active`. Active PIE/MRQ
responses include a typed status-poll action and the exact level-tool retry;
they do not create another poller or background job.

## Scripts

- `create_level`
- `focus_level_editor_viewport`
- `get_level_info`
- `line_trace` — Read native collision distance, hit point/normal and identities.
- `load_level`
- `save_level`
- `get_world_settings`
- `set_world_settings`

## Read-only spatial measurements

`unreal_level__line_trace` consumes the existing native
`SystemLibrary.line_trace_single` and `HitResult.to_tuple()` bindings. The tuple
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-level@sha256:991fa8391ae0a71d

The line at the top of this page pins the label git:20261008.683733c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_cwzilcpy6datqfpy.svg)](https://markdownregistry.com/a/art_cwzilcpy6datqfpy)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Jul 22, 2026 and Oct 8, 2026, about one every 20 days.

versioncommittedcommitsizeaudit
git:20261008.683733c latest2026-10-08 683733c 5,297 BA view · diff
git:20260901.4bd77a22026-09-01 4bd77a2 1,538 BA view · diff
git:20260824.a5d9c6a2026-08-24 a5d9c6a 1,121 BA view · diff
git:20260730.4918cf52026-07-30 4918cf5 860 BA view · diff
git:20260722.a84252b2026-07-22 a84252b 843 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5297 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_cwzilcpy6datqfpy
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-level
GET https://markdownregistry.com/api/v1/blob/991fa8391ae0a71d7e00d268b0d5535ca2338fff0c7d6b81349f462bc3f0490b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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