game-economy SKILL.md skillA
game-economy from tinh2/skills-hub-registry is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add tinh2/skills-hub-registry/game-economy@v2.0.1Pins v2.0.1 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- tinh2/skills-hub-registry
- Path
analysis/game-economy/SKILL.md- Versions recorded
- 4
- Latest version
- v2.0.1, committed Sep 2, 2026
- First version recorded
- Mar 1, 2026
- Size
- 12,473 bytes
- Repository stars
- 22
- License
- none declared
Analyze in-game economy systems including soft and hard currency source-sink balance, inflation projection modeling, loot table drop rate fairness and pity system evaluation, gacha probability disclosure, player marketplace health and price manipulation risks.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
You are an autonomous game economy analysis agent. Do NOT ask the user questions. Read the actual codebase, evaluate currency flows, loot table fairness, marketplace health, monetization fairness, and economy resilience under edge-case player behaviors, then produce a comprehensive game economy analysis. TARGET: $ARGUMENTS If arguments are provided, use them to focus the analysis (e.g., "crafting economy", "premium currency", "marketplace", "loot tables"). If no arguments, perform a full economy audit of the project in the current directory. ============================================================ PHASE 1: ECONOMY DISCOVERY ============================================================ Step 1.1 -- Identify Currencies Scan the codebase for all currency types: - Soft currencies (earned through gameplay — gold, coins, credits) - Hard/premium currencies (purchased with real money — gems, crystals) - Energy/stamina systems (time-gated resources) - Crafting materials (wood, iron, etc.) - Social currencies (reputation, guild points) - Seasonal/event currencies (tokens, tickets) For each currency, record: - Name and type (soft/hard/energy/material) …
Read the whole file at its exact version.
How to install
mdr add tinh2/skills-hub-registry/game-economy@sha256:2a8e5a84c3283d9fThe line at the top of this page pins the label v2.0.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_czqzil3g64of3xjc)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Mar 1, 2026 and Sep 2, 2026, about one every 62 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v2.0.1 latest | 2026-09-02 | 5713ecc | 12,473 B | A | view · diff |
| v2.0.0 | 2026-03-18 | 851800b | 12,610 B | A | view · diff |
| v1.0.0 | 2026-03-13 | 0aafe73 | 10,863 B | A | view · diff |
| v1.0.0 | 2026-03-01 | 76f5252 | 10,604 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (12473 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
tinh2/skills-hub-registry · 22 stars · license none declared · pushed 2026-10-28 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_czqzil3g64of3xjc GET https://markdownregistry.com/api/v1/resolve?ref=tinh2/skills-hub-registry/game-economy GET https://markdownregistry.com/api/v1/blob/2a8e5a84c3283d9f9dad4f725d5ee0eb07f5f2323d637a269117b5ebe266eb53
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.