gamemaker-gml SKILL.md skillA

gamemaker-gml from mindrally/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindrally/skills/gamemaker-gml@git:20261008.7682ca7

Pins git:20261008.7682ca7 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindrally/skills
Path
gamemaker-gml/SKILL.md
Versions recorded
2
Latest version
git:20261008.7682ca7, committed Oct 8, 2026
First version recorded
Sep 3, 2026
Size
9,092 bytes
Repository stars
278
License
Apache-2.0

Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code. Use when writing GML scripts or object event code in GameMaker Studio, structuring create/step/draw events, managing rooms and instances, building state machines for gameplay, or optimizing GML for performance.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# GameMaker Language (GML) Development

This skill covers writing maintainable, performant game code in GameMaker Language (GML), including code organization, style conventions, gameplay architecture, and performance patterns specific to GameMaker Studio.

## Workflow for Building GML Gameplay Features

1. **Design the object** — Decide what Create, Step, Draw, Collision, and Alarm events the object needs, and what data it owns.
2. **Initialize in Create** — Set default variable values, instantiate data structures (`ds_map`, `ds_list`, structs), and cache references (layer IDs, other instance IDs) in the Create event.
3. **Simulate in Step** — Put input handling, physics/movement, state machine transitions, and collision response in Step (or Step-adjacent events like Begin/End Step).
4. **Render in Draw** — Keep Draw events limited to rendering; never mutate gameplay state there.
5. **Extract reusable logic into scripts** — Move any behavior used by more than one object, or any event body that's grown complex, into a named script/function.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindrally/skills/gamemaker-gml@sha256:c00e6867f19a8517

The line at the top of this page pins the label git:20261008.7682ca7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_doaiymaqvommawjj.svg)](https://markdownregistry.com/a/art_doaiymaqvommawjj)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 3, 2026 and Oct 8, 2026, about one every 35 days.

versioncommittedcommitsizeaudit
git:20261008.7682ca7 latest2026-10-08 7682ca7 9,092 BA view · diff
git:20260903.97184102026-09-03 9718410 9,012 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9092 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindrally/skills · 278 stars · license Apache-2.0 · pushed 2026-10-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_doaiymaqvommawjj
GET https://markdownregistry.com/api/v1/resolve?ref=mindrally/skills/gamemaker-gml
GET https://markdownregistry.com/api/v1/blob/c00e6867f19a8517cbffb40983298fc4c0586f5cb033bf69f7b4944b5d077d0e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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