asset-pipeline SKILL.md skillA
This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
asset-pipeline from rehan-remade/universal-modder is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add rehan-remade/universal-modder/asset-pipeline@git:20261005.2f4cb51Pins git:20261005.2f4cb51 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- rehan-remade/universal-modder
- Path
.claude/skills/asset-pipeline/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261005.2f4cb51, committed Oct 5, 2026
- Size
- 7,987 bytes
- Repository stars
- 8,440
- License
- MIT
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Asset pipeline: from art to engine-ready files The fal-assets skill makes pictures. This skill makes **files the game accepts**: the right size, frame layout, orientation, alpha, palette and format. All commands are `um sprite ...` and `um render3d ...`; each has `--help` with examples. ## 1. Learn the target format from the game itself Before converting anything, open two or three of the game's own assets and write down in MODLOG.md: - **Dimensions:** frame size, frames per sheet, and the layout (vertical strip / grid / one file per frame). - **Orientation:** which way the art faces (Terraria: items point right, NPCs face left, the engine flips them), and where the pivot or hotspot sits (AoE2: the unit's ground point at the canvas centre). - **Alpha:** hard 1-bit edges (BC1 punch-through, pixel art) or soft. - **Style:** palette size and outline (dark 1-2 px outline in most pixel-art games). - **Format:** PNG, DDS BC1/BC3/BC7, XNB, SLD, atlas + JSON... The draw code is the final authority. In Terraria, NPC frame height = texture height / `Main.npcFrameCount`, so any consistent frame size works. ## 2. 2D pipeline ```bash …
Read the whole file at its exact version.
How to install
mdr add rehan-remade/universal-modder/asset-pipeline@sha256:e62b4f4e5c6ea964The line at the top of this page pins the label git:20261005.2f4cb51, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_exdohp3vfcnynhax)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Oct 5, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7987 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
rehan-remade/universal-modder · 8,440 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_exdohp3vfcnynhax GET https://markdownregistry.com/api/v1/resolve?ref=rehan-remade/universal-modder/asset-pipeline GET https://markdownregistry.com/api/v1/blob/e62b4f4e5c6ea9641947a8b0fecdb3936a5fc2b6f6406ebc77e1d9193a77f4a9
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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