publish-mod SKILL.md skillA

publish-mod from rehan-remade/universal-modder is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add rehan-remade/universal-modder/publish-mod@git:20261005.c5a6163

Pins git:20261005.c5a6163 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
rehan-remade/universal-modder
Path
skills/publish-mod/SKILL.md
Versions recorded
3
Latest version
git:20261005.c5a6163, committed Oct 5, 2026
First version recorded
Sep 30, 2026
Size
3,248 bytes
Repository stars
8,440
License
MIT

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Publish a mod

## 1. Lint
```bash
um publish check ./MyMod --game "<game install folder>"
```
- **FAIL:** files byte-identical to game files, leaked keys (fal/Anthropic/OpenAI/GitHub/AWS), `.env` files.
- **WARN:** decompiler fingerprints in source (`FUN_`/`DAT_`/`sub_` names, "Decompiled with" headers), large
  engine archives, absolute user paths, a missing README, fal assets without credit.

Fix every FAIL. Resolve each WARN deliberately. For example, AoE2 data mods do ship a modified `.dat`, which
is the platform's norm.

## 2. Package the way the platform expects

| Platform / loader | Package |
|---|---|
| tModLoader | Build → `.tmod`; publish from the in-game Mod Sources menu (Steam Workshop) |
| BepInEx / Thunderstore | zip with `manifest.json`, `icon.png` (256×256), `README.md`, `plugins/<Mod>.dll`; dependency strings like `BepInEx-BepInExPack-5.4.2100` |
| Nexus Mods | zip laid out as it installs (`Data/...` for Bethesda, `BepInEx/plugins/...`, `ue4ss/Mods/...`, `~mods/*.pak`) |
| AoE2 DE | the official mod site (ageofempires.com/mods) or the in-game uploader; data mods include `resources/_common/dat/...` |
| Steam Workshop | the game's own uploader or SDK tool |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add rehan-remade/universal-modder/publish-mod@sha256:4e37f1a26c77e12a

The line at the top of this page pins the label git:20261005.c5a6163, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_f3glkhtrc2qfbyan.svg)](https://markdownregistry.com/a/art_f3glkhtrc2qfbyan)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Sep 30, 2026 and Oct 5, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20261005.c5a6163 latest2026-10-05 c5a6163 3,248 BA view · diff
git:20260930.15d6f9d2026-09-30 15d6f9d 2,934 BA view · diff
git:20260930.8ad57ae2026-09-30 8ad57ae 2,930 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3248 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

rehan-remade/universal-modder · 8,440 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_f3glkhtrc2qfbyan
GET https://markdownregistry.com/api/v1/resolve?ref=rehan-remade/universal-modder/publish-mod
GET https://markdownregistry.com/api/v1/blob/4e37f1a26c77e12a39a6b510439641bbd5024bb7cdf67cc82357a6442f973971

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in rehan-remade/universal-modder

Other files named publish-mod

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publish-mod SKILL.md skill
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