game-dev-agent SKILL.md skillA

game-dev-agent from melons/melons-agents is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add melons/melons-agents/game-dev-agent@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
melons/melons-agents
Path
skills/game-dev-agent/SKILL.md
Versions recorded
2
Latest version
v0.1.0, committed Aug 12, 2026
First version recorded
May 26, 2026
Size
3,986 bytes
Repository stars
17
License
MIT

AI agent that assists with Unity game development — sprite generation, code scaffolding, balance tuning, audio generation, in-game AI Director. Built to demonstrate AI agent engineer + game developer T-shape skill profile.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# game-dev-agent

AI agent that orchestrates Unity game development tasks via CLI. Companion
to [`pawnsim`](../../games/pawnsim/) (the actual game built using this
agent).

## What it does

Modules (each = subagent):

- **`asset_gen`** — Generate sprites / tiles / UI icons via ComfyUI + SDXL,
  auto-save to Unity Assets folder with proper import settings
- **`code_assist`** — Unity-aware C# scaffolding: MonoBehaviour / ScriptableObject /
  Editor scripts. Knows Unity 2022.3 API.
- **`balance_tune`** — Read ScriptableObject configs + JSON balance files,
  propose parameter tuning. Game-dev specific (beyond what general AI
  code assistants do).
- **`audio_gen`** — BGM via Suno (operator-provided files), SFX via local
  AudioCraft / freesound API. Auto-conform to Unity AudioClip import.
- **`runtime_director`** (in-game AI) — LLM-driven event generation for
  the game itself, demonstrating dev-time + runtime AI agent patterns.

## Why this skill matters

**Career positioning**: combines deep game-dev domain (operator's
existing strength) with AI agent engineering (rare, emerging hire-niche).
Portfolio = (this agent) + (game built with it) = T-shape proof.

**Operator-specific**:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add melons/melons-agents/game-dev-agent@sha256:bc632dd402f02d0a

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_faouwvzbrup5v7sj.svg)](https://markdownregistry.com/a/art_faouwvzbrup5v7sj)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between May 26, 2026 and Aug 12, 2026, about one every 78 days.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-12 d9aeca1 3,986 BA view · diff
v0.1.02026-05-26 9d23575 3,991 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3986 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

melons/melons-agents · 17 stars · license MIT · pushed 2026-08-22 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_faouwvzbrup5v7sj
GET https://markdownregistry.com/api/v1/resolve?ref=melons/melons-agents/game-dev-agent
GET https://markdownregistry.com/api/v1/blob/bc632dd402f02d0a5a494f3291a25e8a7f61fb50347ae9801b4c9420312ea013

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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