game-engine SKILL.md skillA

game-engine from marielynneblock/arcanum-artifex is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add marielynneblock/arcanum-artifex/game-engine@git:20260710.0115f49

Pins git:20260710.0115f49 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
marielynneblock/arcanum-artifex
Path
skills/development/game-development/game-engine/SKILL.md
Versions recorded
5
Latest version
git:20260710.0115f49, committed Jul 10, 2026
First version recorded
May 10, 2026
Size
6,370 bytes
Repository stars
4
License
none declared

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Engine Skill

Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript. This skill includes starter templates, reference documentation, and step-by-step workflows for 2D and 3D game development with frameworks such as Phaser, Three.js, Babylon.js, and A-Frame.

## When to Use This Skill

- Building a game engine or game from scratch using web technologies
- Implementing game loops, physics, collision detection, or rendering
- Working with HTML5 Canvas, WebGL, or SVG for game graphics
- Adding game controls (keyboard, mouse, touch, gamepad)
- Creating 2D platformers, breakout-style games, maze games, or 3D experiences
- Working with tilemaps, sprites, or animations
- Adding audio to web games
- Implementing multiplayer features with WebRTC or WebSockets
- Optimising game performance
- Publishing and distributing web games

## Prerequisites

- Basic knowledge of HTML, CSS, and JavaScript
- A modern web browser with Canvas/WebGL support
- A text editor or IDE
- Optional: Node.js for build tooling and local development servers

## Core Concepts

The following concepts form the foundation of every web-based game engine.

### Game Loop
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add marielynneblock/arcanum-artifex/game-engine@sha256:69c32623b93d1ec2

The line at the top of this page pins the label git:20260710.0115f49, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ff6oincjmm6onfn5.svg)](https://markdownregistry.com/a/art_ff6oincjmm6onfn5)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between May 10, 2026 and Jul 10, 2026, about one every 15 days.

versioncommittedcommitsizeaudit
git:20260710.0115f49 latest2026-07-10 0115f49 6,370 BA view · diff
git:20260710.d1b3aa82026-07-10 d1b3aa8 6,369 BA view · diff
git:20260710.ffb34002026-07-10 ffb3400 6,368 BA view · diff
git:20260515.b861afb2026-05-15 b861afb 6,368 BA view · diff
git:20260510.f26bcec2026-05-10 f26bcec 6,322 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6370 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

marielynneblock/arcanum-artifex · 4 stars · license none declared · pushed 2026-09-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ff6oincjmm6onfn5
GET https://markdownregistry.com/api/v1/resolve?ref=marielynneblock/arcanum-artifex/game-engine
GET https://markdownregistry.com/api/v1/blob/69c32623b93d1ec210febff457800578c537f68df6028fa5a7cf894f2679eba9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in marielynneblock/arcanum-artifex

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