novel-to-game SKILL.md skillA

novel-to-game from zenstory-ai/oh-story-dsh is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add zenstory-ai/oh-story-dsh/novel-to-game@git:20261019.8ff6019

Pins git:20261019.8ff6019 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
zenstory-ai/oh-story-dsh
Path
packages/knowledge/novel-to-game/skills/novel-to-game/SKILL.md
Versions recorded
4
Latest version
git:20261019.8ff6019, committed Oct 19, 2026
First version recorded
Aug 29, 2026
Size
4,485 bytes
Repository stars
557
License
MIT

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# NovelToGame 总入口

你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或
发布质量结论。开始前读取 [pipeline-contract.md](references/pipeline-contract.md)。

## 默认策略

先速读来源并替用户起草 `PRODUCT_BRIEF.md`,再按
[intake-method.md](references/intake-method.md) 只处理会实质改变方向或带来权利、尺度、平台风险的
歧义。低风险空白集中列为未确认假设,不逐项拦停。

`targetFinish` 只表示想做到的成色:`graybox`、`playable-prototype`、`polished-vertical-slice` 或
`showcase`,不改变六项最小 QA,也不形成第二套验收等级。

`PRODUCT_BRIEF.md` 与 `SOURCE_BIBLE.md` 是上游事实,下游不得静默改写。

## 模式

- `quick`:默认;用推荐草案推进,比较有效替代后自动选择并完成全流程。
- `director`:在概念方向、白盒试玩后的内容取舍和视觉目标候选三处给出候选与推荐后停靠,等待用户选择;
  已有明确选择时不重复停靠。
- `resume`:读取 `_progress.md` 和实际产物,从最早未完成的交接继续。

## 流程

1. 建立工作区,记录来源、模式、当前阶段和未确认假设。
2. 生成 `PRODUCT_BRIEF.md`;高风险歧义未解决时才停靠。
3. 调用 `novel-game-analyze` 生成有原文依据的 `SOURCE_BIBLE.md`。
4. 调用 `game-concept` 比较仍开放的方向并选定 `CONCEPT.md`;自然语言专属命令按玩法需要选择,
   不适用时明确 `N/A`;`director` 的待决方向在此停靠。
5. 调用 `game-world-design` 生成 `GAME_DESIGN.md`,其中锁定最大设计风险与最小可执行切片。
6. 在完整美术生产前调用 `game-build` 做与最大风险匹配的白盒候选;试玩后把偏差交回 design owner
   局部修订并重放受影响路径,不能用文本模拟结果冒充空间或操作验证;随后按流程契约做第一次预算与
   范围复盘,据此请 design owner 调整剧情与关卡内容量。
7. 调用 `game-art-direction` 生成 `ART_DIRECTION.md`;只有高风险歧义或目标成色需要时再制作视觉目标包,目标图选定后
   才进入批量资产生产。
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add zenstory-ai/oh-story-dsh/novel-to-game@sha256:b8ed42dd6d6e2d0a

The line at the top of this page pins the label git:20261019.8ff6019, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gij2q7efamj4hdfy.svg)](https://markdownregistry.com/a/art_gij2q7efamj4hdfy)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Aug 29, 2026 and Oct 19, 2026, about one every 17 days.

versioncommittedcommitsizeaudit
git:20261019.8ff6019 latest2026-10-19 8ff6019 4,485 BA view · diff
git:20260926.9e56c872026-09-26 9e56c87 4,223 BA view · diff
git:20260910.88b7f7c2026-09-10 88b7f7c 5,602 BA view · diff
git:20260829.e6b76f32026-08-29 e6b76f3 5,725 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4485 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

zenstory-ai/oh-story-dsh · 557 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gij2q7efamj4hdfy
GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/oh-story-dsh/novel-to-game
GET https://markdownregistry.com/api/v1/blob/b8ed42dd6d6e2d0a38f8f4014948b3d5a35f95199e364054878a256413105258

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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