game-engine-development SKILL.md skillA
game-engine-development from felvieira/claude-skills-fv is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add felvieira/claude-skills-fv/game-engine-development@git:20261104.c864814Pins git:20261104.c864814 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- felvieira/claude-skills-fv
- Path
skills/67-game-engine-development/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261104.c864814, committed Nov 4, 2026
- First version recorded
- Aug 26, 2026
- Size
- 11,655 bytes
- Repository stars
- 28
- License
- Apache-2.0
Implementa codigo e sistemas de runtime para jogos. Trigger em: "Unity C#", "Unreal C++", "MonoBehaviour", "ScriptableObject", "UCLASS", "UPROPERTY", "UFUNCTION", "object pooling jogo", "ECS Unity", "otimizar FPS", "profiler Unity", "Unreal Insights", "multiplayer networking jogo", "client-side prediction", "lag compensation", "state machine jogo", "spatial partitioning", "coroutine Unity", "Blueprint callable", "smart pointer Unreal", "implementar sistema de jogo em Unity", "Godot GDScript…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Engine Development — Unity C# e Unreal C++ Implementação real de sistemas de jogo em engine. Cobre os dois motores com profundidade genuína — Unity (C#) e Unreal Engine (C++) — porque são as duas únicas onde a fonte curada para esta skill tinha código de produção real, não esqueleto. Godot não tem cobertura própria aqui; ver a seção "Cobertura de Godot" abaixo antes de assumir profundidade que não existe. ## Governanca Global Esta skill segue `GLOBAL.md`, `policies/execution.md`, `policies/source-driven.md` e `policies/token-efficiency.md`. Codigo denso vive em `references/` — carregar so o arquivo do motor/topico relevante a task, nao os cinco de cara: | Assunto | Arquivo | |---|---| | Unity — MonoBehaviour, ScriptableObject, pooling, eventos, coroutine, singleton | `references/unity-patterns.md` | | Unreal — Actor component, UPROPERTY/UFUNCTION, timer, pooling, smart pointer | `references/unreal-cpp.md` | | ECS e padroes de design (state machine, command, observer, service locator, spatial grid) | `references/ecs-patterns.md` | | Otimizacao de performance — profiling, memoria, batching, LOD, culling, updates | `references/performance-optimization.md` | …
Read the whole file at its exact version.
How to install
mdr add felvieira/claude-skills-fv/game-engine-development@sha256:d3244534ee06c90eThe line at the top of this page pins the label git:20261104.c864814, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_gm4kce45unufwjpj)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Aug 26, 2026 and Nov 4, 2026, about one every 17 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261104.c864814 latest | 2026-11-04 | c864814 | 11,655 B | A | view · diff |
| git:20261030.813a629 | 2026-10-30 | 813a629 | 10,939 B | A | view · diff |
| git:20260910.85302b4 | 2026-09-10 | 85302b4 | 11,452 B | A | view · diff |
| git:20260827.c1a0600 | 2026-08-27 | c1a0600 | 11,756 B | A | view · diff |
| git:20260826.e3e5a0d | 2026-08-26 | e3e5a0d | 11,202 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11655 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
felvieira/claude-skills-fv · 28 stars · license Apache-2.0 · pushed 2026-11-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_gm4kce45unufwjpj GET https://markdownregistry.com/api/v1/resolve?ref=felvieira/claude-skills-fv/game-engine-development GET https://markdownregistry.com/api/v1/blob/d3244534ee06c90eb1c1e33cf869d9f2891243e7e12dbde96a946235387d6c74
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.