game-engine-development SKILL.md skillA

game-engine-development from felvieira/claude-skills-fv is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add felvieira/claude-skills-fv/game-engine-development@git:20261104.c864814

Pins git:20261104.c864814 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
felvieira/claude-skills-fv
Path
skills/67-game-engine-development/SKILL.md
Versions recorded
5
Latest version
git:20261104.c864814, committed Nov 4, 2026
First version recorded
Aug 26, 2026
Size
11,655 bytes
Repository stars
28
License
Apache-2.0

Implementa codigo e sistemas de runtime para jogos. Trigger em: "Unity C#", "Unreal C++", "MonoBehaviour", "ScriptableObject", "UCLASS", "UPROPERTY", "UFUNCTION", "object pooling jogo", "ECS Unity", "otimizar FPS", "profiler Unity", "Unreal Insights", "multiplayer networking jogo", "client-side prediction", "lag compensation", "state machine jogo", "spatial partitioning", "coroutine Unity", "Blueprint callable", "smart pointer Unreal", "implementar sistema de jogo em Unity", "Godot GDScript…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Engine Development — Unity C# e Unreal C++

Implementação real de sistemas de jogo em engine. Cobre os dois motores com profundidade genuína —
Unity (C#) e Unreal Engine (C++) — porque são as duas únicas onde a fonte curada para esta skill tinha
código de produção real, não esqueleto. Godot não tem cobertura própria aqui; ver a seção
"Cobertura de Godot" abaixo antes de assumir profundidade que não existe.

## Governanca Global

Esta skill segue `GLOBAL.md`, `policies/execution.md`, `policies/source-driven.md` e
`policies/token-efficiency.md`.

Codigo denso vive em `references/` — carregar so o arquivo do motor/topico relevante a task, nao os
cinco de cara:

| Assunto | Arquivo |
|---|---|
| Unity — MonoBehaviour, ScriptableObject, pooling, eventos, coroutine, singleton | `references/unity-patterns.md` |
| Unreal — Actor component, UPROPERTY/UFUNCTION, timer, pooling, smart pointer | `references/unreal-cpp.md` |
| ECS e padroes de design (state machine, command, observer, service locator, spatial grid) | `references/ecs-patterns.md` |
| Otimizacao de performance — profiling, memoria, batching, LOD, culling, updates | `references/performance-optimization.md` |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add felvieira/claude-skills-fv/game-engine-development@sha256:d3244534ee06c90e

The line at the top of this page pins the label git:20261104.c864814, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gm4kce45unufwjpj.svg)](https://markdownregistry.com/a/art_gm4kce45unufwjpj)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 26, 2026 and Nov 4, 2026, about one every 17 days.

versioncommittedcommitsizeaudit
git:20261104.c864814 latest2026-11-04 c864814 11,655 BA view · diff
git:20261030.813a6292026-10-30 813a629 10,939 BA view · diff
git:20260910.85302b42026-09-10 85302b4 11,452 BA view · diff
git:20260827.c1a06002026-08-27 c1a0600 11,756 BA view · diff
git:20260826.e3e5a0d2026-08-26 e3e5a0d 11,202 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (11655 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

felvieira/claude-skills-fv · 28 stars · license Apache-2.0 · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gm4kce45unufwjpj
GET https://markdownregistry.com/api/v1/resolve?ref=felvieira/claude-skills-fv/game-engine-development
GET https://markdownregistry.com/api/v1/blob/d3244534ee06c90eb1c1e33cf869d9f2891243e7e12dbde96a946235387d6c74

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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