fps-feel · git:20260912.6e454f0 · 2026-09-12 · sha256 520d3466bc455452
fps-feel git:20260912.6e454f0A
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--- name: fps-feel description: > First-person gun feel. Use when ads, recoil, view kick, or weapon swap is missing, or when a fighter clock is copied onto a gun. Not lock-on. Not projectile-hitscan. Stacks on aim-assist and kb-mouse-map / fps-look. --- # FPS feel Ask the column. | Column | What it owns | |---|---| | hip-fire | wide cone, short ready | | ads | narrower cone, published raise time, slower move | | recoil-pattern | view kick + recover on the logic tick | | swap-holster | weapon change as a move row with recover | Hitscan vs projectile lives in projectile-hitscan. This file is the body and camera of the gunner. ## Iron rules - Recoil is a published pattern. It is not random each shot unless rng-seed says so and is replayable. - View kick is juice after the fire confirm. It does not secretly move the hitscan origin after query_hits. - ADS raise / drop has startup and recover. Cancel windows stay in action-feel if the gun can cancel. - Do not put grounded-footsies on a rifle actor. One combat clock. - Reload is a move row. Inventory ammo count is inventory-economy. ## Accept Hip and ADS are two readable states. A clip of recoil recover matches the pattern table. Swapping weapons cannot fire the old gun on the same tick.