fps-feel SKILL.md skillA
fps-feel from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/fps-feel@git:20260913.d2c6baaPins git:20260913.d2c6baa in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/fps-feel/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260913.d2c6baa, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 1,680 bytes
- Repository stars
- 12
- License
- MIT
Use when first-person weapon handling needs explicit hip/ADS/recoil/readiness profiles and presentation feedback while shot queries, ammo transactions, weapon swaps and bindings remain owned by their dedicated systems.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# FPS feel Ask: `hip-fire | ads | recoil-pattern | swap-holster`. ## Ownership `fps-feel` owns the weapon-handling state and presentation transform used to form a shot request. `projectile-hitscan` owns hit resolution, `ammo-reload` owns reload/ammo transfer, `weapon-swap` owns inventory weapon handoff, `input-design` owns actions/bindings, and `aim-assist` owns assist transforms. ## Contract Publish: - stable `handling_profile_id` + revision - weapon state: hip / ADS / ready / recovering - authored raise/lower/recovery transitions - recoil/spread intent state and RNG stream when stochastic - raw and handled aim/fire direction passed to the shot owner - presentation-only camera/view offsets separately ADS is not universally narrower, slower-moving, or slower-looking than hip fire; those are project data. Recoil need not update on a universal logic cadence, but any gameplay-affecting aim state must use the project's declared gameplay timebase and be replayable. Presentation view kick occurs after/alongside the authoritative fire event and cannot retroactively change an already committed shot query. ## Acceptance …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/fps-feel@sha256:e8546ccee2109c19The line at the top of this page pins the label git:20260913.d2c6baa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_grdngswhhvuthze6)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.d2c6baa latest | 2026-09-13 | d2c6baa | 1,680 B | A | view · diff |
| git:20260912.6e454f0 | 2026-09-12 | 6e454f0 | 1,265 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1680 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_grdngswhhvuthze6 GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/fps-feel GET https://markdownregistry.com/api/v1/blob/e8546ccee2109c1961cb12d007da3991a288686f525b58d6117811a3276f41b1
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.