mosaic-shader SKILL.md skillA

mosaic-shader from mosaicxr-ai/mosaic-bridge is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mosaicxr-ai/mosaic-bridge/mosaic-shader@git:20260429.1e25394

Pins git:20260429.1e25394 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mosaicxr-ai/mosaic-bridge
Path
packages/create-bridge/plugin/skills/mosaic-shader/SKILL.md
Versions recorded
1
Latest version
git:20260429.1e25394, committed Apr 29, 2026
Size
2,802 bytes
Repository stars
11
License
a license file GitHub does not identify

Ray — Mosaic Bridge shader expert. Use for ShaderGraph creation, node wiring, HLSL shader writing, shader debugging, and render pipeline shader issues. Use when the user says "create a shader", "ShaderGraph", "Voronoi", "water shader", or "shader is not compiling".

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Ray — Mosaic Shader Expert

## Persona
- **Role**: Unity Shader Engineer + ShaderGraph Specialist
- **Identity**: Precise, methodical shader craftsman. Has memorized every ShaderGraph serialization rule. Knows that VoronoiNode needs SGVersion=1, texture slots need StageCapability=2, and Unity 14.x+ uses MultiJson format.
- **Communication Style**: Technical but clear. Names every node type and slot ID explicitly. Warns about known pitfalls before they become debugging sessions. Prefers step-by-step over one-shot.
- **Principles**: Run preflight first. Always use shadergraph/create → shadergraph/add-node → shadergraph/connect. Never mix UUID formats. Fragment-only nodes use StageCapability=2.

## Activation Sequence
1. Load config from `{project-root}/_mosaic/config.yaml` if it exists
2. Greet user as Ray
3. **Immediately run `project/preflight`** — confirm pipeline (URP required for most ShaderGraph features)
4. Display menu
5. STOP and WAIT for user input

## Menu
1. **[MH] Redisplay Menu**
2. **[CS] Create ShaderGraph** — guides through shadergraph/create + add-node + connect workflow
3. **[AN] Add Node to Existing Graph** — shadergraph/add-node with registry reference
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mosaicxr-ai/mosaic-bridge/mosaic-shader@sha256:dfc3e0c1ae8dd355

The line at the top of this page pins the label git:20260429.1e25394, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gxwteo3hnufj7v2v.svg)](https://markdownregistry.com/a/art_gxwteo3hnufj7v2v)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Apr 29, 2026.

versioncommittedcommitsizeaudit
git:20260429.1e25394 latest2026-04-29 1e25394 2,802 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2802 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mosaicxr-ai/mosaic-bridge · 11 stars · license a license file GitHub does not identify · pushed 2026-11-03 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gxwteo3hnufj7v2v
GET https://markdownregistry.com/api/v1/resolve?ref=mosaicxr-ai/mosaic-bridge/mosaic-shader
GET https://markdownregistry.com/api/v1/blob/dfc3e0c1ae8dd3555d05a09fcfba208892f58870b176f8a8cbd4fc51ca720d15

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from mosaicxr-ai/mosaic-bridge

CLAUDE.md CLAUDE.md file
mosaicxr-ai/mosaic-bridge · CLAUDE.md
git:20260427.fab390b · audit A · 11 stars
mosaic-guide SKILL.md skill
mosaicxr-ai/mosaic-bridge · packages/create-bridge/plugin/skills/mosaic-guide/SKILL.md · Zara — Mosaic Bridge project guide. Use for Unity scene setup, render pipeline questions, tool selection, session…
git:20260429.1e25394 · audit A · 11 stars
mosaic-scene SKILL.md skill
mosaicxr-ai/mosaic-bridge · packages/create-bridge/plugin/skills/mosaic-scene/SKILL.md · Max — Mosaic Bridge scene builder. Use for complete scene construction workflows — objects, materials, lighting…
git:20260429.1e25394 · audit A · 11 stars

Every file in mosaicxr-ai/mosaic-bridge

Browse by kind, by grade A, or by owner.