game-2d-art-animation-and-vfx-pipeline SKILL.md skillA
game-2d-art-animation-and-vfx-pipeline from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add peterbamuhigire/chwezi-dev-engine/game-2d-art-animation-and-vfx-pipeline@git:20260911.7afa6eaPins git:20260911.7afa6ea in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- peterbamuhigire/chwezi-dev-engine
- Path
skills/game-development/game-2d-art-animation-and-vfx-pipeline/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260911.7afa6ea, committed Sep 11, 2026
- First version recorded
- Jul 16, 2026
- Size
- 3,064 bytes
- Repository stars
- 28
- License
- MIT
Use when producing, importing, validating, or optimising 2D game concepts, sprites, atlases, tile sets, skeletal or frame animation, UI art, particles, VFX, resolution variants, or licensed source assets.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game 2D Art, Animation, and VFX Pipeline Move traceable 2D source art through deterministic transforms into readable, budgeted engine assets. ## Use When - Work involves sprites, texture atlases, tiles, 2D rigs/animation, particles, effects, UI art, or pixel-density variants. ## Do Not Use When - The task is 3D asset production or runtime graphics architecture. ## Required Inputs Art direction, source/provenance/licence, target devices/resolutions, colour/alpha contract, camera/units, atlas/import settings, animation/VFX budgets, accessibility/readability needs, naming/version rules, and acceptance scenes. ## Workflow 1. Preserve licensed source and provenance; define deterministic export naming, scale, pivots, trim, colour, alpha, and compression rules. 2. Specify atlas/tile grouping from runtime locality and update needs, not convenience alone. 3. Define animation states/events/root/pivot behaviour and VFX lifecycle, pooling, overdraw, photosensitivity, and gameplay-readability limits. 4. Validate dimensions, formats, duplicates, missing frames, pivots, atlas boundaries, import drift, memory, draw calls, and target-device readability. …
Read the whole file at its exact version.
How to install
mdr add peterbamuhigire/chwezi-dev-engine/game-2d-art-animation-and-vfx-pipeline@sha256:5b9bb4f22e4c217cThe line at the top of this page pins the label git:20260911.7afa6ea, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_h4e6di2h2fmi56or)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jul 16, 2026 and Sep 11, 2026, about one every 57 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260911.7afa6ea latest | 2026-09-11 | 7afa6ea | 3,064 B | A | view · diff |
| git:20260716.53f9451 | 2026-07-16 | 53f9451 | 1,891 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3064 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_h4e6di2h2fmi56or GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/game-2d-art-animation-and-vfx-pipeline GET https://markdownregistry.com/api/v1/blob/5b9bb4f22e4c217c0541cf9596853d05d6331e1df42141c4302d2d05ddde7267
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.