lock-on-target · git:20260912.0fea221 · 2026-09-12 · sha256 bf8502436aa2b24b
lock-on-target git:20260912.0fea221A
Immutable. This exact content never changes and is served at /api/v1/blob/bf8502436aa2b24b.
--- name: lock-on-target description: Generic lock-on. One target, a pip, camera helps. Use for action and souls-like. Not a painted floor. --- # Lock-on target Ask: soft-lock | hard-lock | none. Soft-lock steers the stick toward a nearby foe. Hard-lock pins camera + attack yaw to one actor until cancel. Cycle next/prev is a button, not a mouse flick, unless kb-mouse-map is fps-look. Lost target (dead, occluded, out of range) drops cleanly. Do not snap to a third body behind the camera. Pip lives in hud-feedback. Camera assist must still run camera-anti-clip. Accept: the player can name who they are locked to without the HUD.