lock-on-target SKILL.md skillA

lock-on-target from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/lock-on-target@git:20260913.f2f04d6

Pins git:20260913.f2f04d6 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/lock-on-target/SKILL.md
Versions recorded
4
Latest version
git:20260913.f2f04d6, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,805 bytes
Repository stars
12
License
MIT

Use when a character needs soft or hard target locking with stable target/session identity, deterministic candidate selection, retention/drop rules and explicit consumers for facing, attacks, HUD and camera.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Lock-on target

Ask: `soft-lock | hard-lock | none`.

## Ownership

`lock-on-target` owns selected target identity and lock lifecycle. Target eligibility comes from authoritative target/perception state. Camera, facing, attack aim and HUD may consume the selected target according to their own modes; they are not required to share identical behavior in every project.

## Contract

Publish:
- stable `lock_session_id`
- selected `target_id`
- candidate-set / targeting revision
- acquire/retain/switch/drop reason
- authored ranking, tie-break and hysteresis policy
- consumer policy for camera/facing/attack/HUD

Cycle input is a semantic action from `input-design`; mouse/stick bindings are not hardcoded here.

## Runtime rules

1. Candidate ordering is deterministic for equal scores and never depends on render iteration order.
2. Visibility, range, state or other eligibility changes are evaluated from the targeting owner, not from the lock pip.
3. A stale target revision cannot restore a dropped target.
4. Switching produces one new selected target per committed request; duplicate cycle requests are idempotent when they share request identity.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/lock-on-target@sha256:068828688c2b0064

The line at the top of this page pins the label git:20260913.f2f04d6, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_h6rmrzbk4sbyd32g.svg)](https://markdownregistry.com/a/art_h6rmrzbk4sbyd32g)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.f2f04d6 latest2026-09-13 f2f04d6 1,805 BA view · diff
git:20260913.1ef5bb22026-09-13 1ef5bb2 1,761 BA view · diff
git:20260912.89d58942026-09-12 89d5894 1,053 BA view · diff
git:20260912.0fea2212026-09-12 0fea221 637 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1805 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h6rmrzbk4sbyd32g
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/lock-on-target
GET https://markdownregistry.com/api/v1/blob/068828688c2b0064d7ce7b66bac1dd4d74fb7c1368e3fb4214a1a7e4e3017b0c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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