game-asset-generator SKILL.md skillA

game-asset-generator from notque/vexjoy-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add notque/vexjoy-agent/game-asset-generator@git:20260919.28d30f9

Pins git:20260919.28d30f9 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
notque/vexjoy-agent
Path
skills/game/game-asset-generator/SKILL.md
Versions recorded
5
Latest version
git:20260919.28d30f9, committed Sep 19, 2026
First version recorded
May 6, 2026
Size
9,352 bytes
Repository stars
446
License
MIT

Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Asset Generator Skill

## Overview

This skill generates game-ready assets (3D models, Gaussian Splat environments, 2D sprites, images/textures) using AI APIs and free asset sources. It follows a three-phase workflow: DETECT the asset type -> GENERATE via the appropriate API or source -> INTEGRATE into the game. Only the relevant reference is loaded per task -- do not load all references upfront.

**Scope**: Use for AI-generated 3D models, world environments, pixel art sprites, concept art, textures, and sourcing free pre-built assets. Keep game engine scripting, physics, game loop logic, and shader authoring in `threejs-builder` after asset generation.

---

## Phase 1: DETECT

**Goal**: Identify the asset type from the request and load the single corresponding reference.

**Step 1: Classify the request**

| Signal in request | Asset Type | Reference to load |
|-------------------|-----------|-------------------|
| "3D model", "character model", "generate model", GLB, mesh, rig, animate, humanoid | **3D Model** | `references/meshyai.md` |
| "environment", "world", "scene background", "gaussian splat", "splat", volumetric | **Environment** | `references/worldlabs.md` |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add notque/vexjoy-agent/game-asset-generator@sha256:950e8778aca139fa

The line at the top of this page pins the label git:20260919.28d30f9, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_h7lnwjugicoxeazg.svg)](https://markdownregistry.com/a/art_h7lnwjugicoxeazg)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between May 6, 2026 and Sep 19, 2026, about one every 34 days.

versioncommittedcommitsizeaudit
git:20260919.28d30f9 latest2026-09-19 28d30f9 9,352 BA view · diff
git:20260705.380563c2026-07-05 380563c 10,871 BA view · diff
git:20260703.2cefa902026-07-03 2cefa90 10,844 BA view · diff
git:20260701.526d8802026-07-01 526d880 10,794 BA view · diff
git:20260506.9709a7a2026-05-06 9709a7a 10,633 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9352 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

notque/vexjoy-agent · 446 stars · license MIT · pushed 2026-11-03 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h7lnwjugicoxeazg
GET https://markdownregistry.com/api/v1/resolve?ref=notque/vexjoy-agent/game-asset-generator
GET https://markdownregistry.com/api/v1/blob/950e8778aca139fab5c458f0c64138b3e7660eeddfcd1566effa98d3201876ec

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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