Home / notque / vexjoy-agent · skills/game/game-asset-generator/SKILL.md · GitHub

game-asset-generator skillA

game-asset-generator is agent-read markdown (skill) from notque/vexjoy-agent: Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Game Asset Generator Skill

## Overview

This skill generates game-ready assets (3D models, Gaussian Splat environments, 2D sprites, images/textures) using AI APIs and free asset sources. It follows a three-phase workflow: DETECT the asset type -> GENERATE via the appropriate API or source -> INTEGRATE into the game. Only the relevant reference is loaded per task -- do not load all references upfront.

**Scope**: Use for AI-generated 3D models, world environments, pixel art sprites, concept art, textures, and sourcing free pre-built assets. Keep game engine scripting, physics, game loop logic, and shader authoring in `threejs-builder` after asset generation.

---

## Phase 1: DETECT

**Goal**: Identify the asset type from the request and load the single corresponding reference.

**Step 1: Classify the request**

| Signal in request | Asset Type | Reference to load |
|-------------------|-----------|-------------------|
| "3D model", "character model", "generate model", GLB, mesh, rig, animate, humanoid | **3D Model** | `references/meshyai.md` |
| "environment", "world", "scene background", "gaussian splat", "splat", volumetric | **Environment** | `references/worldlabs.md` |
…

Read the whole file at its exact version.

How to install

Latest version
mdr add notque/vexjoy-agent/game-asset-generator@git:20260919.28d30f9
Exact content
mdr add notque/vexjoy-agent/game-asset-generator@sha256:950e8778aca139fa

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

Badge

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Versions

versioncommittedcommitsizeaudit
git:20260919.28d30f9 latest2026-09-19 28d30f9 9,352 BA view · diff
git:20260705.380563c2026-07-05 380563c 10,871 BA view · diff
git:20260703.2cefa902026-07-03 2cefa90 10,844 BA view · diff
git:20260701.526d8802026-07-01 526d880 10,794 BA view · diff
git:20260506.9709a7a2026-05-06 9709a7a 10,633 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9352 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

notque/vexjoy-agent · 424 stars · license MIT · pushed 2026-09-23 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h7lnwjugicoxeazg
GET https://markdownregistry.com/api/v1/resolve?ref=notque/vexjoy-agent/game-asset-generator
GET https://markdownregistry.com/api/v1/blob/950e8778aca139fab5c458f0c64138b3e7660eeddfcd1566effa98d3201876ec

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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