game-design-theory SKILL.md skillA

game-design-theory from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add akillness/jeo-skills/game-design-theory@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
akillness/jeo-skills
Path
.agent-skills/game-design-theory/SKILL.md
Versions recorded
2
Latest version
v1.0, committed Aug 28, 2026
First version recorded
Aug 28, 2026
Size
7,983 bytes
Repository stars
52
License
none declared

Turn a game-design question into one falsifiable theory packet instead of a framework collage. Use when a designer must explain why a mechanic may create a player experience, analyze mechanics-dynamics-aesthetics, test a core loop, inspect choice, uncertainty, progression, resource flow, mastery, autonomy, competence, or relatedness, compare design variants, or turn conflicting playtest interpretations into a bounded prototype. Choose one primary lens, state its limits, separate observation…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Design Theory

Use theory as a lens that makes a design claim testable. Do not use it as a substitute for
player evidence, a universal recipe for fun, or a reason to turn one taxonomy into permanent
player labels.

## When to use this skill

Use it to:

- trace a mechanic through runtime behavior to a desired player experience;
- explain a weak, confusing, dominant, shallow, or conflicting game system;
- choose between two design variants before full implementation;
- analyze a core loop, progression, reward, resource, uncertainty, or mastery structure;
- frame motivation as a hypothesis about autonomy, competence, or relatedness;
- reconcile playtest observations that support different explanations;
- define the smallest prototype that could disprove a design belief.

Do not use it to write a full GDD, run production, tune moment-to-moment feedback, design a
HUD, or implement an engine system. Route those to `bmad-gds`, `game-studio-harness`,
`game-feel`, `game-ui-ux`, or the narrowest engine skill.

## Instructions

### 1. Freeze one design question

Write the decision in a form that can change:

- What player behavior or experience is observed?
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add akillness/jeo-skills/game-design-theory@sha256:5ccf37805ded03a0

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_i2htpyr4tuqywmzw.svg)](https://markdownregistry.com/a/art_i2htpyr4tuqywmzw)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Aug 28, 2026.

versioncommittedcommitsizeaudit
v1.0 latest2026-08-28 bbbde81 7,983 BA view · diff
v1.02026-08-28 47831aa 8,274 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7983 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_i2htpyr4tuqywmzw
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-design-theory
GET https://markdownregistry.com/api/v1/blob/5ccf37805ded03a083421cf55ffad701cfe97c0ef05d3afb7fc91c6539e12233

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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