unity-mobile-game-development SKILL.md skillA
unity-mobile-game-development from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add peterbamuhigire/chwezi-dev-engine/unity-mobile-game-development@git:20260911.7afa6eaPins git:20260911.7afa6ea in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- peterbamuhigire/chwezi-dev-engine
- Path
skills/game-development/unity-mobile-game-development/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260911.7afa6ea, committed Sep 11, 2026
- First version recorded
- Jul 15, 2026
- Size
- 4,625 bytes
- Repository stars
- 28
- License
- MIT
Use when building, restructuring, profiling, testing, or packaging a Unity mobile game in C# for Android or iOS; covers project architecture, scenes, prefabs, data, input, assets, saves, builds, and Unity-specific release evidence.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity Mobile Game Development Build a Unity game as modular, testable C# systems with reproducible mobile builds and measured target-device behaviour. Verify APIs and package guidance against the project's exact Unity version. ## Prerequisites Load `world-class-engineering`, the approved game/system specification, and current official documentation for the pinned Unity version. <!-- dual-compat-start --> ## Use When - Creating or changing a Unity game, C# component, scene, prefab, ScriptableObject, mobile build, or Unity test. - Migrating legacy UnityScript, old scene loading, input, UI, render-pipeline, networking, or platform code. ## Do Not Use When - The project uses Godot; use `godot-mobile-game-development`. - The task is engine-neutral design, art, audio, performance strategy, or release operations. ## Required Inputs Repository and Unity version, render pipeline, target platforms/devices, package manifest, architecture, acceptance criteria, performance budgets, build/signing posture, and existing tests. ## Workflow 1. Inspect project settings, packages, assemblies, scenes, prefabs, assets, build scripts and tests before editing. …
Read the whole file at its exact version.
How to install
mdr add peterbamuhigire/chwezi-dev-engine/unity-mobile-game-development@sha256:ef8d4e09fa7a50ccThe line at the top of this page pins the label git:20260911.7afa6ea, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ihrqm2bvco2j4imt)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Jul 15, 2026 and Sep 11, 2026, about one every 29 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260911.7afa6ea latest | 2026-09-11 | 7afa6ea | 4,625 B | A | view · diff |
| git:20260718.9d55d6f | 2026-07-18 | 9d55d6f | 4,359 B | A | view · diff |
| git:20260715.76ae2b5 | 2026-07-15 | 76ae2b5 | 4,274 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4625 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ihrqm2bvco2j4imt GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/unity-mobile-game-development GET https://markdownregistry.com/api/v1/blob/ef8d4e09fa7a50cc7f6ca4488231b181051a18f0fd9b88828b2bcf3c97ae63e0
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.