game-art-direction SKILL.md skillA

game-art-direction from zenstory-ai/oh-story-dsh is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add zenstory-ai/oh-story-dsh/game-art-direction@git:20261015.215a6fa

Pins git:20261015.215a6fa in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
zenstory-ai/oh-story-dsh
Path
packages/knowledge/novel-to-game/skills/game-art-direction/SKILL.md
Versions recorded
4
Latest version
git:20261015.215a6fa, committed Oct 15, 2026
First version recorded
Aug 29, 2026
Size
3,245 bytes
Repository stars
557
License
MIT

Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 游戏美术与创意方向

定义玩家最终看见、听见和读懂的体验;资产怎样生产、使用什么渲染库、模型或供应商由构建阶段决定。

读取 [art-direction-method.md](references/art-direction-method.md)。必须已有 `GAME_DESIGN.md` 与
`PRODUCT_BRIEF.md`;视觉服务玩法,不能用漂亮参考图重写游戏。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

继承目标平台、视口/朝向、画风、内容尺度、`targetFinish` 与 `experienceProfile`。视觉参考只借
声明的构图、材质、色光或信息原则,不复制他作角色、地图、界面和资产。原作文化与目标市场分别
研究,不用流行刻板符号替代原作身份。

## 设计

1. 定义能区分正确与错误方案的视觉原则;身份与审美校准见参考方法同名一节;
2. 为玩家、目标、威胁、奖励和地标建立镜头、焦点、轮廓、尺度与密度语法;
3. 让颜色、光、材质和运动编码真实状态,并提供不依赖颜色的提示、低动效表达与清晰的明度对比;
4. 定义首屏焦点、HUD 信息层级、输入反馈、结果分级、失败与结果状态;
5. 为环境、角色、交互物和关键道具定义共享世界语法与各自识别锚点;
6. 定义目标语言的字体覆盖、阅读顺序、文本密度与文化符号边界;
7. 为核心循环或最高视觉风险定义关键游戏时刻,说明玩家动作、压力、焦点和前后状态,不为每个界面凑数;
8. 定义声音世界、功能反馈层级和音乐边界;语音只在确有独特价值时选择,并始终保留字幕/静音路径。

`narrative-led` 或 `hybrid` 的叙事层还要说明人物距离、朝向、遮挡和姿态如何表现关系变化,以及对白区
怎样保证阅读、历史回看、跳过与加速。

不要写着色器、拓扑、贴图规格、接口、文件格式教程或供应商参数。

## 输出

生成 `design/ART_DIRECTION.md`,包含:

- `targetFinish` 与视觉原则;
- 镜头/构图、世界/角色/道具语法、功能性色光材质;
- HUD、反馈、运动/转场、语言/文化与声音方向;
- 关键游戏时刻;
- 必需与可降级资产,以及原创/授权边界和仍未确定的视觉风险。

是否追加 `design/VISUAL_TARGETS.md` 与少量持久目标图,条件见方法「关键游戏时刻与目标图」。

交付前在目标视口检查动作、压力与反馈可辨;关键时刻在实际界面而非概念海报中成立;
方向覆盖核心循环、失败和结果,构建无需重新发明风格或反馈,但仍保有实现自由。

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add zenstory-ai/oh-story-dsh/game-art-direction@sha256:73f95a5e747709a4

The line at the top of this page pins the label git:20261015.215a6fa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_iirqdvsgvkgsl4oz.svg)](https://markdownregistry.com/a/art_iirqdvsgvkgsl4oz)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Aug 29, 2026 and Oct 15, 2026, about one every 16 days.

versioncommittedcommitsizeaudit
git:20261015.215a6fa latest2026-10-15 215a6fa 3,245 BA view · diff
git:20260926.9e56c872026-09-26 9e56c87 3,227 BA view · diff
git:20260910.88b7f7c2026-09-10 88b7f7c 3,919 BA view · diff
git:20260829.e6b76f32026-08-29 e6b76f3 6,039 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3245 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

zenstory-ai/oh-story-dsh · 557 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_iirqdvsgvkgsl4oz
GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/oh-story-dsh/game-art-direction
GET https://markdownregistry.com/api/v1/blob/73f95a5e747709a4f35b2703fabc2f00f48fb63b93a1aff002251e9af06dff6a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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