game-world-design SKILL.md skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.
game-world-design from zenstory-ai/oh-story-dsh is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add zenstory-ai/oh-story-dsh/game-world-design@git:20261015.90ecf24Pins git:20261015.90ecf24 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- zenstory-ai/oh-story-dsh
- Path
packages/knowledge/novel-to-game/skills/game-world-design/SKILL.md- Versions recorded
- 4
- Latest version
- git:20261015.90ecf24, committed Oct 15, 2026
- First version recorded
- Aug 29, 2026
- Size
- 3,913 bytes
- Repository stars
- 557
- License
- MIT
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and the specification for a complete playable slice. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# 游戏体验与世界设计 把选定概念变成可实现的玩家体验,不写世界观百科、工程方案或美术方向。 输入必须包含 `SOURCE_BIBLE.md`、已选择的 `CONCEPT.md` 和 `PRODUCT_BRIEF.md`。读取 [world-design-method.md](references/world-design-method.md);确有资源、门槛或难度时再读 [numeric-design-method.md](references/numeric-design-method.md)。 叙事实际承载体验时读取 [narrative-design-method.md](references/narrative-design-method.md), 不为所有项目强制写长篇对白。 产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。 ## 设计原则 - 保护 CONCEPT 的玩家承诺、`experienceProfile` 和不可妥协项;发现范围冲突时回上游修订。 - 切片时长与系统范围服从 brief,以暴露最大设计风险为准,不预设时长或系统数量。 - 不写文件名、函数、存储键、测试脚本、着色器或资产管线;实现结构由构建阶段决定。 ## 输出合同 生成一个 `design/GAME_DESIGN.md`,保持紧凑并包含: 1. **体验与循环合同**:玩家身份、承诺、目标感受、`experienceProfile`、核心动作与循环和主要玩法先例, 以及原作如何改变动作对象、顺序、代价和世界回应; 2. **世界规则与进程**:玩家可见/隐藏信息、行动顺序、随机性、资源或持久状态及其读取点; 适合本项目的局面、能力或理解变化,以及可观察结束标记,不强套成长阶段; 3. **决策与关卡节拍**:关键局面如何要求玩家行动或取舍,玩家拥有何种因果权与结算权; 4. **反馈、失败与重开**:输入反馈、状态变化、失败原因、下次可改之处和定义初态; 5. **叙事附件**:仅在叙事实际承载体验时写场景脊柱、人物议程、知识/证词边界、持久回响、 分支汇流和结局回收;否则写 N/A; 6. **语言、文化与交接边界**:界面语言、术语、阅读顺序、内容尺度,以及交给美术和构建的玩家效果; 7. **可执行切片合同**:最大设计风险、匹配的原型形态、最小状态、动作前置/效果,以及初态、输入路径、 预期状态与反馈;随机性相关时固定 seed,知情差或事件回读相关时才补观察者与事件;若概念选择了 `signature_command`,按方法「身份专属命令与延期回响」补齐结构; 8. **验证切片**:范围、明确非目标、完整路径和会触发设计修改的观察结果。 …
Read the whole file at its exact version.
How to install
mdr add zenstory-ai/oh-story-dsh/game-world-design@sha256:c72856e53a0ec22eThe line at the top of this page pins the label git:20261015.90ecf24, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ipgtehhc2xkh5vm5)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Aug 29, 2026 and Oct 15, 2026, about one every 16 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261015.90ecf24 latest | 2026-10-15 | 90ecf24 | 3,913 B | A | view · diff |
| git:20260926.9e56c87 | 2026-09-26 | 9e56c87 | 3,883 B | A | view · diff |
| git:20260910.88b7f7c | 2026-09-10 | 88b7f7c | 4,305 B | A | view · diff |
| git:20260829.e6b76f3 | 2026-08-29 | e6b76f3 | 5,284 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3913 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
zenstory-ai/oh-story-dsh · 557 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ipgtehhc2xkh5vm5 GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/oh-story-dsh/game-world-design GET https://markdownregistry.com/api/v1/blob/c72856e53a0ec22e0c33c2f9fb593e426cdf014d319aecd949c0be25518c693c
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from zenstory-ai/oh-story-dsh
Every file in zenstory-ai/oh-story-dsh