git:20260719.95877f6 to git:20260721.5e342f4

17 added, 10 removed. Audit A to A.

---
name: unreal-build-package
description: >-
Build installable DCC MCP Unreal plugin archives and package Unreal projects
- as Windows executables. Use for long-running compilation, cooking, staging,
- and packaging tasks. Do not use for Automation Test execution or asset export.
+ as Windows archives, Setup executables, SteamPipe builds, or WeGame submission
+ folders. Use for long-running compilation, cooking, staging, and packaging.
+ Do not use for platform account registration or store publication.
license: MIT
compatibility: Windows, Unreal Engine 4.18+, Python 3.7+
- allowed-tools: Read Bash
+ allowed-tools: Read Bash Write
metadata:
dcc-mcp:
dcc: unreal
- version: "0.1.0"
+ version: "0.2.0"
layer: domain
stage: runtime
- search-hint: "unreal build compile package exe executable cook stage plugin zip RunUAT BuildCookRun BuildPlugin"
- tags: [unreal, pipeline, build, packaging, executable]
+ search-hint: "unreal build compile package setup installer steam SteamPipe WeGame exe cook stage plugin zip prerequisites RunUAT BuildCookRun"
+ tags: [unreal, pipeline, build, packaging, executable, steam, wegame]
tools: tools.yaml
---
# Unreal Build and Package
Run bounded, asynchronous Unreal build workflows and return their artifacts and
log paths. Both tools execute off the Unreal game thread and support cooperative
cancellation while waiting for the external build process.
## Workflow
1. Use `build_plugin_package` for this repository's installable
`DccMcpUnreal` ZIP. Pass a source checkout and an Unreal Engine root.
- 2. Use `package_project_executable` for a saved `.uproject`. Configure maps,
- default game mode, and packaging settings in the project before calling it.
+ 2. Use `package_project_executable` for a saved `.uproject`. Choose `archive`,
+ `installer`, `steam`, or `wegame` with `release_profile`.
3. Poll the returned DCC MCP job until it completes, then inspect `artifacts`
and `log_path`. A queued job is not proof that an executable was produced.
The project packaging tool targets Windows `Win64` and uses Unreal's
- `BuildCookRun` with build, cook, stage, pak, and archive enabled. It does not
- publish, upload, sign, or install the result.
+ `BuildCookRun` with build, cook, stage, pak, and archive enabled. `installer`
+ requires Inno Setup 6 and produces a Setup executable that installs Unreal's
+ Win64 prerequisites. Commercial distribution must use an appropriately licensed
+ Inno Setup compiler. `steam` produces preview-only SteamPipe VDF files; enable
+ the required Common Redistributables in Steamworks before release. `wegame`
+ produces a content folder and preflight record; project approval, Rail SDK
+ integration, the developer client, authenticated upload, signing, and store
+ publication remain operator-owned steps.
## Scripts
- `build_plugin_package`
- `package_project_executable`