unreal-build-package SKILL.md skillA

unreal-build-package from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-build-package@git:20260722.1f6057c

Pins git:20260722.1f6057c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-build-package/SKILL.md
Versions recorded
4
Latest version
git:20260722.1f6057c, committed Jul 22, 2026
First version recorded
Jul 19, 2026
Size
2,216 bytes
Repository stars
10
License
none declared

Build installable DCC MCP Unreal plugin archives and package Unreal projects as Windows archives, Setup executables, SteamPipe builds, or WeGame submission folders. Use for long-running compilation, cooking, staging, and packaging. Do not use for platform account registration or store publication.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Build and Package

Run bounded, asynchronous Unreal build workflows and return their artifacts and
log paths. Both tools execute off the Unreal game thread and support cooperative
cancellation while waiting for the external build process.

## Workflow

1. Use `build_plugin_package` for this repository's installable
   `DccMcpUnreal` ZIP. Pass a source checkout and an Unreal Engine root.
2. Use `package_project_executable` for a saved `.uproject`. Choose `archive`,
   `installer`, `steam`, or `wegame` with `release_profile`.
3. Poll the returned DCC MCP job until it completes, then inspect `artifacts`
   and `log_path`. A queued job is not proof that an executable was produced.

The project packaging tool targets Windows `Win64` and uses Unreal's
`BuildCookRun` with build, cook, stage, pak, and archive enabled. `installer`
requires Inno Setup 6 and produces a Setup executable that installs Unreal's
Win64 prerequisites. Commercial distribution must use an appropriately licensed
Inno Setup compiler. `steam` produces preview-only SteamPipe VDF files; enable
the required Common Redistributables in Steamworks before release. `wegame`
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-build-package@sha256:162819221def56e4

The line at the top of this page pins the label git:20260722.1f6057c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_itiebqwpovdk42je.svg)](https://markdownregistry.com/a/art_itiebqwpovdk42je)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Jul 19, 2026 and Jul 22, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260722.1f6057c latest2026-07-22 1f6057c 2,216 BA view · diff
git:20260722.a84252b2026-07-22 a84252b 2,215 BA view · diff
git:20260721.5e342f42026-07-21 5e342f4 2,215 BA view · diff
git:20260719.95877f62026-07-19 95877f6 1,653 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2216 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_itiebqwpovdk42je
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-build-package
GET https://markdownregistry.com/api/v1/blob/162819221def56e4eff3c5c75c3a5fc31b506e8a94922f292b5267a86caa0d9e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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unreal-cinematics SKILL.md skill
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