ammo-reload · git:20260912.78b4003 · 2026-09-12 · sha256 93fa43821128f60c
ammo-reload git:20260912.78b4003A
Immutable. This exact content never changes and is served at /api/v1/blob/93fa43821128f60c.
--- name: ammo-reload description: Magazines, reserve, reload move. Ask infinite vs mag-and-reserve vs one-shot-chamber. Reload is a move on the action-feel graph. Interact and reload are different keys. --- # Ammo and reload Ask the column: | Column | What empties | |---|---| | infinite | no count | | mag-and-reserve | mag + pack | | one-shot-chamber | each shot is a commit | ## Rules 1. Reload has start / active / cancel. Firing during reload only if the graph says so. 2. Empty mag does not eat the next interact. See input-design. 3. Reserve is inventory. A shop refill uses shop-price, not a silent debug grant. 4. ADS and hip share the same ammo pool unless the column splits them. 5. Juice muzzle flash is not a spent round. Count changes on the logic frame of the shot. ## Accept Player can say how many shots remain without a wiki. Cancelled reload does not invent a full mag.