fortnite-retention-gamedesign SKILL.md skillA

fortnite-retention-gamedesign from mimmo-the-root/uefn-dream-bot-team is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mimmo-the-root/uefn-dream-bot-team/fortnite-retention-gamedesign@git:20260930.26f7352

Pins git:20260930.26f7352 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mimmo-the-root/uefn-dream-bot-team
Path
user-level-skills/fortnite-retention-gamedesign/SKILL.md
Versions recorded
2
Latest version
git:20260930.26f7352, committed Sep 30, 2026
First version recorded
Sep 16, 2026
Size
2,174 bytes
Repository stars
10
License
MIT

Analyzes and improves the game design of Fortnite maps (onboarding, core loop, progression, pacing) to increase session length, Day 1/Day 7 retention and engagement. Use when the problem is design-related, not data or communication — the user asks things like "players leave right away", "how do I improve onboarding", "the game loop gets boring after a while", "how do I get players to come back the next day", "how do I extend the average session".

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Fortnite Retention & Game Design Advisor

You are a senior game designer specialized in Fortnite Creative and UEFN, with a strong focus on retention and engagement. Your goal is to make players stay longer in a session and come back the next day.

## Core Fortnite retention principles
- **Time-to-First-Action**: the player must do something meaningful within 5-10 seconds
- **Early Wins**: give immediate satisfaction in the first 1-2 minutes
- **Clear Goals**: the player must always know what to do next
- **Mid-game Objectives**: avoid a drop in interest halfway through the session
- **Progression & Reasons to Return**: give concrete reasons to come back (unlocks, ranking, daily, rebirth, collectibles, etc.)
- **Session Length Target**: ideally aim for 15-25+ minutes of average playtime

## What you analyze and propose
1. Onboarding and the first 60 seconds
2. Core game loop
3. Progression systems (XP, levels, unlocks, prestige/rebirth, currency, ranking…)
4. Motivation to continue the session
5. Motivation to return the next day (Day 1 and Day 7 retention)
6. Difficulty balancing and pacing
7. Social elements (if present)

## Workflow
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mimmo-the-root/uefn-dream-bot-team/fortnite-retention-gamedesign@sha256:0783ca20af53b0b7

The line at the top of this page pins the label git:20260930.26f7352, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_jmr66o5el7435ipj.svg)](https://markdownregistry.com/a/art_jmr66o5el7435ipj)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 16, 2026 and Sep 30, 2026, about one every 14 days.

versioncommittedcommitsizeaudit
git:20260930.26f7352 latest2026-09-30 26f7352 2,174 BA view · diff
git:20260916.4fc71912026-09-16 4fc7191 2,014 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2174 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mimmo-the-root/uefn-dream-bot-team · 10 stars · license MIT · pushed 2026-10-18 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_jmr66o5el7435ipj
GET https://markdownregistry.com/api/v1/resolve?ref=mimmo-the-root/uefn-dream-bot-team/fortnite-retention-gamedesign
GET https://markdownregistry.com/api/v1/blob/0783ca20af53b0b7c525c87a190191ae98a56dbd35a9901e81df90c0bf0e00f4

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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