game-development SKILL.md skillA
game-development from travisjneuman/.claude is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add travisjneuman/.claude/game-development@git:20260113.90b2d6ePins git:20260113.90b2d6e in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- travisjneuman/.claude
- Path
skills/game-development/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260113.90b2d6e, committed Jan 13, 2026
- First version recorded
- Dec 18, 2025
- Size
- 16,130 bytes
- Repository stars
- 105
- License
- MIT
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Development
Comprehensive guide for building games across major engines and platforms.
## Engine Comparison
| Engine | Language | Best For | Platforms |
| ---------- | --------------- | ----------------------- | --------- |
| **Unity** | C# | Mobile, indie, VR/AR | All |
| **Unreal** | C++, Blueprints | AAA, realistic graphics | All |
| **Godot** | GDScript, C# | 2D, indie, open source | All |
---
## Unity (C#)
### Project Structure
```
Assets/
├── Scripts/
│ ├── Player/
│ │ ├── PlayerController.cs
│ │ └── PlayerInput.cs
│ ├── Enemies/
│ ├── Systems/
│ └── Utils/
├── Prefabs/
├── Scenes/
├── Materials/
├── Animations/
└── Resources/
```
### Player Controller
```csharp
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour
{
[Header("Movement")]
[SerializeField] private float moveSpeed = 5f;
[SerializeField] private float sprintMultiplier = 1.5f;
[SerializeField] private float jumpHeight = 2f;
[SerializeField] private float gravity = -9.81f;
[Header("Look")]
…Read the whole file at its exact version.
How to install
mdr add travisjneuman/.claude/game-development@sha256:0a28a5633157072cThe line at the top of this page pins the label git:20260113.90b2d6e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_kfdx622qb5yc2xvl)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Dec 18, 2025 and Jan 13, 2026, about one every 27 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260113.90b2d6e latest | 2026-01-13 | 90b2d6e | 16,130 B | A | view · diff |
| git:20251218.8e57ad2 | 2025-12-18 | 8e57ad2 | 16,035 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (16130 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
travisjneuman/.claude · 105 stars · license MIT · pushed 2026-10-19 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_kfdx622qb5yc2xvl GET https://markdownregistry.com/api/v1/resolve?ref=travisjneuman/.claude/game-development GET https://markdownregistry.com/api/v1/blob/0a28a5633157072c6986d76457472b140f125081494f6bd40739aa2ff4d49d70
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from travisjneuman/.claude
Every file in travisjneuman/.claude