texture-state-animation SKILL.md skillA
texture-state-animation from max-786/claude-3d-harness is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add max-786/claude-3d-harness/texture-state-animation@git:20260921.d4bf893Pins git:20260921.d4bf893 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- max-786/claude-3d-harness
- Path
library/cc/texture-state-animation/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260921.d4bf893, committed Sep 21, 2026
- Size
- 3,016 bytes
- Repository stars
- 9
- License
- MIT
Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Texture State Animation This skill exists because “crossfade several full images” usually looks bad. Texture animation must be designed like motion graphics: registered states, constrained transition channels, and preview gates. ## Failure modes to avoid - Whole-frame crossfades between unrelated crops/compositions. - Python frame handlers as the only playback mechanism when export/runtime support is needed. - Texture swaps that change silhouette, camera crop, or scale at the same time as decorative motion. - Mixing aura/background/HUD pixels into the avatar surface texture unless that is the intent. - Morph pulses that break accepted geometry constraints such as constant depth. ## Workflow 1. **Register states first**: crop, scale, align, and color-normalize all source states into one canvas and one semantic mask. 2. **Classify pixels/layers**: - avatar surface/base; - facial decal/features; - glow/emission accents; - background/aura/context; - HUD/circle elements. 3. **Choose transition type per layer**, not one global blend: - avatar surface: hold, shimmer, subtle value/roughness pulse, or masked dissolve; - face features: hold or short opacity fade; …
Read the whole file at its exact version.
How to install
mdr add max-786/claude-3d-harness/texture-state-animation@sha256:236400d3e0f6efeaThe line at the top of this page pins the label git:20260921.d4bf893, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_kj5uueblyzrln2qn)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 21, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3016 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
max-786/claude-3d-harness · 9 stars · license MIT · pushed 2026-09-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_kj5uueblyzrln2qn GET https://markdownregistry.com/api/v1/resolve?ref=max-786/claude-3d-harness/texture-state-animation GET https://markdownregistry.com/api/v1/blob/236400d3e0f6efeac2cc8664d90e1f73b7fa4f1fea916770bda016f003b3090f
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.