move-tell · git:20260912.b952f26 · 2026-09-12 · sha256 e283fcae33cb39d6
move-tell git:20260912.b952f26A
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--- name: move-tell description: Startup must be readable. Ask pose-audio vs color-flash vs both vs none. Flash-only fails if a11y flash-off is on. Tells live on the move, not in juice. --- # Move tell Ask the column: | Column | How the player reads startup | |---|---| | pose-audio | body + sfx | | color-flash | extra color / line | | both | pose plus a published mark | | none | only for player pokes under 8f | ## Rules 1. Enemy heavies and grabs need a tell longer than a human tap. See enemy-kit-balance. 2. Color-flash is juice. Pose-audio must still work with juice off. 3. A tell that covers the whole screen is a HUD fail. 4. Fake tells that never attack teach the player to ignore tells. 5. Same logic frame as the startup frame. Late VFX is not a tell. ## Accept A new player can say "that one is the slam" after two rooms. Flash-off still leaves the slam readable.