game-ai-behaviour-and-navigation SKILL.md skillA
game-ai-behaviour-and-navigation from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add peterbamuhigire/chwezi-dev-engine/game-ai-behaviour-and-navigation@git:20260929.c29972dPins git:20260929.c29972d in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- peterbamuhigire/chwezi-dev-engine
- Path
skills/game-development/game-ai-behaviour-and-navigation/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260929.c29972d, committed Sep 29, 2026
- First version recorded
- Jul 16, 2026
- Size
- 8,643 bytes
- Repository stars
- 28
- License
- MIT
Use when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game AI Behaviour and Navigation Build deterministic, debuggable and budgeted runtime agents whose decisions, movement, perception and interaction remain legible under worst-case gameplay conditions. ## Prerequisites Load `world-class-engineering`, `gameplay-systems-engineering`, `level-world-and-content-production`, the selected engine skill, performance/testing skills, and the game's accessibility, difficulty and narrative contracts. <!-- dual-compat-start --> ## Use When - Defining agent goals, states, decisions, behaviour trees/state machines/utility systems, blackboards, perception, navigation, avoidance, crowds or Smart-Object-style reservations. - Debugging stuck, oscillating, unfair, expensive, nondeterministic or unreadable NPC behaviour. - Specifying AI architecture, data contracts, budgets, telemetry, authoring tools and validation scenarios. ## Do Not Use When - The task is generative AI, model training or an online LLM feature. - The task is animation rigging; use `game-3d-asset-pipeline` and animation systems. - The requested API is engine-specific but engine/version is unknown; freeze a versioned spike first. ## Required Inputs …
Read the whole file at its exact version.
How to install
mdr add peterbamuhigire/chwezi-dev-engine/game-ai-behaviour-and-navigation@sha256:e60440c5906e8221The line at the top of this page pins the label git:20260929.c29972d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_l5s6curiqirhn5zt)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jul 16, 2026 and Sep 29, 2026, about one every 19 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260929.c29972d latest | 2026-09-29 | c29972d | 8,643 B | A | view · diff |
| git:20260907.1b775c1 | 2026-09-07 | 1b775c1 | 8,650 B | A | view · diff |
| git:20260810.645e9ff | 2026-08-10 | 645e9ff | 8,184 B | A | view · diff |
| git:20260804.b65148c | 2026-08-04 | b65148c | 7,993 B | A | view · diff |
| git:20260716.a3d833f | 2026-07-16 | a3d833f | 7,592 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8643 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_l5s6curiqirhn5zt GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/game-ai-behaviour-and-navigation GET https://markdownregistry.com/api/v1/blob/e60440c5906e8221093eef570a9c3f3fc837e0e8cfef564fd1bd739583e2e927
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.