video-to-unreal SKILL.md skillB

video-to-unreal from mattvideoproductions/mvp-prompts is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mattvideoproductions/mvp-prompts/video-to-unreal@git:20261021.1cbc0bb

Pins git:20261021.1cbc0bb in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
mattvideoproductions/mvp-prompts
Path
skills/video-to-unreal/SKILL.md
Versions recorded
1
Latest version
git:20261021.1cbc0bb, committed Oct 21, 2026
Size
10,723 bytes
Repository stars
5
License
MIT

Recreate a short reference video (usually an AI-generated clip) as a real, explorable Unreal Engine 5 scene, built 100% procedurally inside Unreal, then match its camera and lighting and make it playable. Adapts gokaygokay's video-to-shader method (breakdown, build, compare at matched times, repair) to a game engine, driven through Unreal's official MCP plugin. Use when asked to turn a video or clip into an Unreal level, scene or playable game slice.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Video to Unreal

**What this skill is.** gokaygokay's `video-to-shader` method ([shader-skills](https://github.com/gokayfem/shader-skills), `prompts/video-to-shader-prompt.md`) treats the video as the spec. It extracts frames, writes a measured breakdown, builds the scene, compares it to the reference at the same times and fixes the biggest differences. This skill keeps that method and swaps the renderer for Unreal Engine 5 (built and tested on 5.8). The engine gives you real meshes, Nanite, Lumen global illumination, real materials, Sequencer and gameplay.

The shader route is fast, light and runs in a browser. This route is slower but looks closer: use it when surface detail, lighting and playability matter more than speed. In our test, the Unreal round took about 3–4x the shader round's time.

The goal is **the closest, most technically impressive replication you can make**. Quality comes before speed, but always save a working state before starting a bigger push.

## Non-negotiable rules

1. **Everything is procedural inside Unreal.**
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mattvideoproductions/mvp-prompts/video-to-unreal@sha256:5b7f3f8b27dbaeb1

The line at the top of this page pins the label git:20261021.1cbc0bb, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lcnf4hrp64geqcw4.svg)](https://markdownregistry.com/a/art_lcnf4hrp64geqcw4)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 21, 2026.

versioncommittedcommitsizeaudit
git:20261021.1cbc0bb latest2026-10-21 1cbc0bb 10,723 BB view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No link to a raw IP address (matched: http://127.0.0.1)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (10723 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No script tag

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

mattvideoproductions/mvp-prompts · 5 stars · license MIT · pushed 2026-10-30 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lcnf4hrp64geqcw4
GET https://markdownregistry.com/api/v1/resolve?ref=mattvideoproductions/mvp-prompts/video-to-unreal
GET https://markdownregistry.com/api/v1/blob/5b7f3f8b27dbaeb1a2c3d760c1f1a3b5ba74d46b9a2bafef3e1a494b8b3f2d60

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

Browse by kind, by grade B, or by owner.