game-recon SKILL.md skillA

game-recon from rehan-remade/universal-modder is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add rehan-remade/universal-modder/game-recon@git:20261018.6a8865a

Pins git:20261018.6a8865a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
rehan-remade/universal-modder
Path
skills/game-recon/SKILL.md
Versions recorded
5
Latest version
git:20261018.6a8865a, committed Oct 18, 2026
First version recorded
Sep 30, 2026
Size
4,927 bytes
Repository stars
8,440
License
MIT

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a Windows game on macOS or Linux, x64 on ARM). Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game recon

Goal: in about five minutes, know what you're dealing with and which route to take. Write the answer down
so every later step can rely on it.

## 0. Has another agent been here?
`um kb search "<game>"` (and the engine name). A field note in the shared knowledge base can hand you the
working versions, the route, and the gotchas before you touch anything. See the **share-field-notes** skill.

## 1. Find it and fingerprint it
```bash
um scan --list                 # Steam, Epic and Xbox installs (Windows, WSL, Linux, macOS)
um scan "<name or folder>"     # host, engine, version, exes (.NET?), anti-cheat, loaders,
                               # mod folders, saves, routes
um scan "<game>" --json        # the same, machine-readable
```
`um` lives at `bin/um` in the universal-modder repo (plugins and clones put it on PATH). Anywhere else:
`uv tool install git+https://github.com/rehan-remade/universal-modder`.

`um scan` reads files only. It indexes the install (bounded), sniffs PE headers, the Unity/Godot/GameMaker
headers and the Unreal version string, maps known games to their community loader, and points to the
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add rehan-remade/universal-modder/game-recon@sha256:e8db7ad6af8fad9e

The line at the top of this page pins the label git:20261018.6a8865a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_md3uvvzzy7qyvssd.svg)](https://markdownregistry.com/a/art_md3uvvzzy7qyvssd)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 30, 2026 and Oct 18, 2026, about one every 4 days.

versioncommittedcommitsizeaudit
git:20261018.6a8865a latest2026-10-18 6a8865a 4,927 BA view · diff
git:20261017.232a7652026-10-17 232a765 4,878 BA view · diff
git:20261017.b8675c12026-10-17 b8675c1 4,789 BA view · diff
git:20260930.15d6f9d2026-09-30 15d6f9d 4,011 BA view · diff
git:20260930.8ad57ae2026-09-30 8ad57ae 3,733 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4927 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

rehan-remade/universal-modder · 8,440 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_md3uvvzzy7qyvssd
GET https://markdownregistry.com/api/v1/resolve?ref=rehan-remade/universal-modder/game-recon
GET https://markdownregistry.com/api/v1/blob/e8db7ad6af8fad9e626d6f0e9529491bf7f0f5a5f77afed8bcf3811b0a65b795

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in rehan-remade/universal-modder

Other files named game-recon

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